Torque3D/Tools/CMake
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
libraries mend 2021-05-10 19:58:51 -04:00
modules (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
app-debug-win.bat.in enforced setting the app name and fixed default-appname bugs 2014-03-20 05:34:45 +01:00
basics.cmake Help from Az finally gave the correct answer to the problem I was trying to address originally, so really this fix is from Az. 2021-01-10 21:48:46 +00:00
cleanup-win.bat.in Fix shader path and added console.log in cleanup.bat 2019-10-16 19:22:34 +01:00
CMakeLists.txt fix release build compile with MSVC 2015 (finally) 2016-03-24 14:22:45 -04:00
Info.plist.in mac fixes 2020-12-30 19:36:51 -06:00
template.cmake Add GG(c) and MIT license to CMake files. 2014-07-18 22:07:38 +02:00
template.torsion.in Rolled in Az's suggested fixes 2021-05-13 19:30:53 -05:00
torque-win.rc.in Rename CMake "TORQUE_APP_VERSION_MAYOR" to "TORQUE_APP_VERSION_MAJOR" 2014-05-06 17:44:12 +02:00
torque.icns Higher resolution torque icon, 1024x1024 for macOS, 256x256 for Windows. 2018-04-14 17:51:29 -04:00
torque.ico Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
torque3d.cmake Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
torqueConfig.h.in Merge pull request #489 from Azaezel/alpha40/zipPassPunt 2021-07-17 11:03:26 -05:00