| .. |
|
clientServer
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
console
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
gameObjects
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
gui
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
lighting
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
postFX
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
rendering
|
alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption
|
2021-07-22 12:21:22 -05:00 |
|
sfx
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
utility
|
Converts all game, gui editor, and system classes to utilize assets
|
2021-07-19 01:07:08 -05:00 |
|
Core.module
|
Improve handling of non-default script filenames
|
2021-01-19 21:32:31 +01:00 |
|
Core.tscript
|
Improve handling of non-default script filenames
|
2021-01-19 21:32:31 +01:00 |
|
settings.xml
|
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
2020-02-04 01:47:28 -06:00 |