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assets
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Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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2018-02-13 14:54:50 -06:00 |
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components
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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decal
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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examples
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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fps
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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fx
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gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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2018-03-28 23:41:47 -05:00 |
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gameBase
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gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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2018-03-28 23:41:47 -05:00 |
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physics
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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sceneComponent
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sfx
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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systems
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shadowvar cleanup
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2018-03-14 17:42:18 -05:00 |
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turret
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Assorted bug fixes
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2017-07-27 01:50:52 +01:00 |
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vehicles
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gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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2018-03-28 23:41:47 -05:00 |
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accumulationVolume.cpp
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shadowvar cleanups for scattersky and accumulationVolume
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2018-03-13 21:29:09 -05:00 |
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accumulationVolume.h
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aiClient.cpp
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aiClient.h
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aiConnection.cpp
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aiConnection.h
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aiPlayer.cpp
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anim-clip -- sequence selection by afx effects
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2017-07-27 00:31:43 +01:00 |
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aiPlayer.h
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anim-clip -- sequence selection by afx effects
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2017-07-27 00:31:43 +01:00 |
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camera.cpp
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Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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2017-05-15 00:58:36 -05:00 |
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camera.h
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obj-select -- object selection functionality
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2017-07-26 23:59:44 +01:00 |
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cameraSpline.cpp
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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cameraSpline.h
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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convexShape.h
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Cleanup of export function to remove redundant arg
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2018-03-04 16:03:39 -06:00 |
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debris.cpp
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gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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2018-03-28 23:41:47 -05:00 |
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debris.h
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datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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2017-07-26 21:10:43 +01:00 |
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entity.cpp
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shadowvar cleanup
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2018-03-16 11:13:26 -05:00 |
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entity.h
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Some code cleanup, tweak and optimizations for assets, entities and components.
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2018-02-04 16:21:07 -06:00 |
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gameFunctions.cpp
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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groundPlane.h
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guiMaterialPreview.cpp
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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cleaned up member::radius
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2018-03-13 15:31:00 -05:00 |
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guiObjectView.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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item.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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item.h
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delta to mDelta to resolve another class var vs method var confusionpoint
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2018-03-12 23:07:34 -05:00 |
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levelInfo.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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levelInfo.h
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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2016-06-09 12:51:43 -05:00 |
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lightAnimData.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightAnimData.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightBase.cpp
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localRenderViz -- Implements per-light renderViz setting.
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2017-07-27 01:15:57 +01:00 |
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lightBase.h
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localRenderViz -- Implements per-light renderViz setting.
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2017-07-27 01:15:57 +01:00 |
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lightDescription.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightDescription.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightFlareData.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightFlareData.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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missionArea.cpp
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missionArea.h
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missionMarker.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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missionMarker.h
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objectTypes.h
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afxModel-type -- defines a type bit for afxModel objects.
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2017-07-27 01:18:57 +01:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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pathCamera.cpp
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pathCamera.h
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physicalZone.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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physicalZone.h
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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player.cpp
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layer, and playerControllerComponent shadowvar cleanups
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2018-03-14 13:12:26 -05:00 |
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player.h
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layer, and playerControllerComponent shadowvar cleanups
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2018-03-14 13:12:26 -05:00 |
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pointLight.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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pointLight.h
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portal.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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portal.h
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prefab.cpp
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Cleanup of export function to remove redundant arg
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2018-03-04 16:03:39 -06:00 |
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prefab.h
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Cleanup of export function to remove redundant arg
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2018-03-04 16:03:39 -06:00 |
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projectile.cpp
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bounds to mBounds conflict avoidance
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2018-03-13 01:05:15 -05:00 |
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projectile.h
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enhanced-projectile
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2017-07-27 01:27:13 +01:00 |
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proximityMine.cpp
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delta to mDelta to resolve another class var vs method var confusionpoint
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2018-03-12 23:07:34 -05:00 |
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proximityMine.h
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resource.h
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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rigidShape.cpp
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CollisionState membervar clarification
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2018-03-15 17:31:28 -05:00 |
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rigidShape.h
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scopeAlwaysShape.cpp
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shapeBase.cpp
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gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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2018-03-28 23:41:47 -05:00 |
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shapeBase.h
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Collision events
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2017-07-27 01:41:40 +01:00 |
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shapeCollision.cpp
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shapeImage.cpp
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gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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2018-03-28 23:41:47 -05:00 |
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spotLight.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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spotLight.h
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staticShape.cpp
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datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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2017-07-26 21:10:43 +01:00 |
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staticShape.h
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datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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2017-07-26 21:10:43 +01:00 |
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trigger.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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trigger.h
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tsStatic.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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tsStatic.h
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Cleanup of export function to remove redundant arg
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2018-03-04 16:03:39 -06:00 |
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zone.cpp
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zone.h
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