Torque3D/Engine/source/T3D
AzaezelX fcd2d38deb further validator cleanups
bump default fidelity from 0,0001 to 0.01
fix F32Range. needs to go from - to +, not smallest to largest positive value
fix several misasigned validator ranges. most of which use some form of -1 default to do a Special Thing
2025-03-18 14:06:33 -05:00
..
assets further validator cleanups 2025-03-18 14:06:33 -05:00
decal use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
examples virtuals removed 2024-03-18 18:13:00 +00:00
fps fill in the validated variables 2025-03-09 11:53:23 -05:00
fx consolidate addfieldV method contents to avoid duplication 2025-03-17 22:39:01 -05:00
gameBase fill in the validated variables 2025-03-09 11:53:23 -05:00
lighting fill in the validated variables 2025-03-09 11:53:23 -05:00
physics fill in the validated variables 2025-03-09 11:53:23 -05:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx fill in the validated variables 2025-03-09 11:53:23 -05:00
turret fill in the validated variables 2025-03-09 11:53:23 -05:00
vehicles further validator cleanups 2025-03-18 14:06:33 -05:00
accumulationVolume.cpp Optimize container bin lookups 2023-09-26 12:03:51 -05:00
accumulationVolume.h virtuals removed 2024-03-18 18:13:00 +00:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h virtuals removed 2024-03-18 18:13:00 +00:00
aiConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
aiPlayer.h virtuals removed 2024-03-18 18:13:00 +00:00
camera.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
camera.h virtuals removed 2024-03-18 18:13:00 +00:00
cameraSpline.cpp pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
cameraSpline.h pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
containerQuery.cpp enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 2017-07-27 01:10:20 +01:00
containerQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
convexShape.cpp * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
convexShape.h Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 2024-12-07 13:20:30 -06:00
debris.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
debris.h virtuals removed 2024-03-18 18:13:00 +00:00
gameFunctions.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gameFunctions.h Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
gameMode.cpp game mode filterfix 2025-02-25 19:17:43 -06:00
gameMode.h adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 2024-10-21 00:08:07 -05:00
gameTSCtrl.cpp Enable onMouseMove script method for GameTSCtrl 2025-03-04 21:30:19 -07:00
gameTSCtrl.h virtuals removed 2024-03-18 18:13:00 +00:00
groundPlane.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
groundPlane.h virtuals removed 2024-03-18 18:13:00 +00:00
guiMaterialPreview.cpp Update guiMaterialPreview.cpp 2024-12-05 00:34:17 +00:00
guiMaterialPreview.h code review with az 2024-12-05 00:17:44 +00:00
guiNoMouseCtrl.cpp virtuals removed 2024-03-18 18:13:00 +00:00
guiObjectView.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
guiObjectView.h virtuals removed 2024-03-18 18:13:00 +00:00
item.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
item.h virtuals removed 2024-03-18 18:13:00 +00:00
levelInfo.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
levelInfo.h virtuals removed 2024-03-18 18:13:00 +00:00
lightAnimData.cpp further validator cleanups 2025-03-18 14:06:33 -05:00
lightAnimData.h fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightBase.h virtuals removed 2024-03-18 18:13:00 +00:00
lightDescription.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
lightDescription.h virtuals removed 2024-03-18 18:13:00 +00:00
lightFlareData.cpp further validator cleanups 2025-03-18 14:06:33 -05:00
lightFlareData.h virtuals removed 2024-03-18 18:13:00 +00:00
missionArea.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
missionArea.h virtuals removed 2024-03-18 18:13:00 +00:00
missionMarker.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
missionMarker.h virtuals removed 2024-03-18 18:13:00 +00:00
notesObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
notesObject.h virtuals removed 2024-03-18 18:13:00 +00:00
objectTypes.h corrections: 2024-07-24 20:43:36 -05:00
occlusionVolume.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
occlusionVolume.h virtuals removed 2024-03-18 18:13:00 +00:00
pathCamera.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
pathCamera.h virtuals removed 2024-03-18 18:13:00 +00:00
pathShape.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
pathShape.h virtuals removed 2024-03-18 18:13:00 +00:00
physicalZone.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
physicalZone.h virtuals removed 2024-03-18 18:13:00 +00:00
player.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
player.h virtuals removed 2024-03-18 18:13:00 +00:00
pointLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
pointLight.h virtuals removed 2024-03-18 18:13:00 +00:00
portal.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
portal.h virtuals removed 2024-03-18 18:13:00 +00:00
prefab.cpp Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
prefab.h virtuals removed 2024-03-18 18:13:00 +00:00
projectile.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
projectile.h virtuals removed 2024-03-18 18:13:00 +00:00
proximityMine.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
proximityMine.h virtuals removed 2024-03-18 18:13:00 +00:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp skip out on impulses that have no chance of moving the object 2025-03-09 18:40:49 -05:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp Merge pull request #1409 from Azaezel/alpha41/soImpulsive 2025-03-14 13:59:44 -05:00
rigidShape.h virtuals removed 2024-03-18 18:13:00 +00:00
Scene.cpp clean up subscene load evaluators so that it doesn';t require a client if it's set to global 2025-02-13 14:32:23 -06:00
Scene.h Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
SceneGroup.cpp Used the math from PathShape updating to standardize updating the transform of the child objects 2024-11-17 14:53:04 -06:00
SceneGroup.h Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
scopeAlwaysShape.cpp hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
shapeBase.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
shapeBase.h virtuals removed 2024-03-18 18:13:00 +00:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
spotLight.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
spotLight.h virtuals removed 2024-03-18 18:13:00 +00:00
staticShape.cpp add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
staticShape.h virtuals removed 2024-03-18 18:13:00 +00:00
SubScene.cpp game mode filterfix 2025-02-25 19:17:43 -06:00
SubScene.h * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
trigger.cpp adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 2024-10-21 00:08:07 -05:00
trigger.h adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 2024-10-21 00:08:07 -05:00
tsStatic.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
tsStatic.h add lod selection for visiblemesh collisions 2025-01-27 15:37:05 -06:00
zone.cpp Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
zone.h virtuals removed 2024-03-18 18:13:00 +00:00