Torque3D/Engine/source/T3D/fx
JeffR 66f924ebd4 Updates TerrainMaterialAsset to utilize similar macros to everything else
Updates groundCover to utilize TerrainMaterialAsset macros in place of straight StringTableEntry for type layers
Fixes formatting for several asset types' inspector fields so they correctly call down into prompting the AssetBrowser being shown with correct field naming, thus allowing fields that are arrays to have the right index when setting the target variable
Updates several asset helper macros to handle blank values for network traffic to actually be sent to client, thus allowing setting an asset to blank on the client, rather than only falling back
2025-12-03 00:33:14 -06:00
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cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h virtuals removed 2024-03-18 18:13:00 +00:00
explosion.cpp fix particle glow 2025-11-13 14:29:25 -06:00
explosion.h explosion and guiobjectview 2025-06-19 16:27:16 +01:00
fxFoliageReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxFoliageReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
fxShapeReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxShapeReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
groundCover.cpp Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
groundCover.h Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
lightning.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
lightning.h virtuals removed 2024-03-18 18:13:00 +00:00
particle.cpp review notes from Az 2025-03-30 11:22:42 +01:00
particle.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
particleEmitter.cpp fix particle glow 2025-11-13 14:29:25 -06:00
particleEmitter.h fill in the validated variables 2025-03-09 11:53:23 -05:00
particleEmitterNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
particleEmitterNode.h virtuals removed 2024-03-18 18:13:00 +00:00
precipitation.cpp Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
precipitation.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
ribbon.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ribbon.h virtuals removed 2024-03-18 18:13:00 +00:00
ribbonNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
ribbonNode.h virtuals removed 2024-03-18 18:13:00 +00:00
splash.cpp fix particle glow 2025-11-13 14:29:25 -06:00
splash.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00