| .. |
|
app
|
Merge pull request #1532 from GarageGames/pr/1143
|
2016-02-26 18:57:49 +01:00 |
|
assets
|
Initial Implementation of the Taml, Asset and Modules systems.
|
2015-10-13 15:19:36 -05:00 |
|
cinterface
|
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
|
2015-05-08 09:04:04 +10:00 |
|
collision
|
Issue found with PVS-Studio:
|
2015-07-16 22:02:18 -05:00 |
|
component
|
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
2014-11-03 22:42:51 -05:00 |
|
console
|
fixes crash when callOnChildren
|
2016-03-04 18:03:21 +01:00 |
|
core
|
Merge pull request #1519 from Azaezel/deferredShading
|
2016-02-27 15:08:20 -06:00 |
|
environment
|
Merge pull request #1519 from Azaezel/deferredShading
|
2016-02-27 15:08:20 -06:00 |
|
forest
|
shadow caching
|
2015-10-13 18:12:19 -05:00 |
|
gfx
|
Direct3D11 GFX device.
|
2016-03-20 21:48:52 +10:00 |
|
gui
|
removed triangle fan draw on color picker
|
2016-03-04 22:18:12 +01:00 |
|
i18n
|
Issue found with PVS-Studio:
|
2015-07-21 23:22:21 -05:00 |
|
lighting
|
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
|
2016-03-01 20:25:52 -06:00 |
|
main
|
Pass by const reference
|
2015-02-20 18:42:32 -05:00 |
|
materials
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
math
|
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1334
|
2016-02-26 21:58:01 +01:00 |
|
module
|
Initial Implementation of the Taml, Asset and Modules systems.
|
2015-10-13 15:19:36 -05:00 |
|
navigation
|
Merge branch 'development' into navMess2
|
2016-02-21 15:27:12 -06:00 |
|
persistence
|
namespace conflict resolution
|
2016-02-15 19:05:09 -06:00 |
|
platform
|
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
|
2016-02-26 14:39:38 +01:00 |
|
platformMac
|
Fix case sensitivity and Platform::fileDelete
|
2016-01-09 00:37:45 -06:00 |
|
platformPOSIX
|
Fixes for dedicated build on linux.
|
2014-05-30 12:35:39 +02:00 |
|
platformSDL
|
Merge pull request #1348 from hpvb/intel-mesa-compile-fix
|
2016-02-20 14:50:22 +01:00 |
|
platformWin32
|
Fix for the directory scan for modules so it doesn't trim off characters in the path.
|
2016-01-08 00:19:11 -06:00 |
|
platformX86UNIX
|
Fix case sensitivity and Platform::fileDelete
|
2016-01-09 00:37:45 -06:00 |
|
postFx
|
Issue found by PVS Studio:
|
2015-07-28 23:25:09 -05:00 |
|
renderInstance
|
Merge pull request #1519 from Azaezel/deferredShading
|
2016-02-27 15:08:20 -06:00 |
|
scene
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
sfx
|
Merge pull request #1424 from rextimmy/fmod_crash_fix
|
2016-02-16 00:26:47 +01:00 |
|
shaderGen
|
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
|
2016-03-01 20:25:52 -06:00 |
|
sim
|
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
|
2016-02-26 14:39:38 +01:00 |
|
T3D
|
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
|
2016-03-02 10:59:10 -06:00 |
|
terrain
|
pushed a forgotten feature on OpenGL terrrain.
|
2016-03-04 22:51:09 +01:00 |
|
testing
|
All unit tests that run now pass.
|
2014-09-29 11:38:44 +10:00 |
|
ts
|
Fix zipped dts loading
|
2016-03-04 10:45:55 +01:00 |
|
util
|
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
|
2016-02-26 14:39:38 +01:00 |
|
windowManager
|
Update win32Window.cpp
|
2016-02-13 20:27:30 +01:00 |
|
ggEndOfLineFix.txt
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |