Torque3D/Engine/source
Areloch 3a99541541 Select camera when in material editor crashfix.
When attempting to select a camera Object(so going into the editor, going into the freefloating camera and then back to the player camera and selecting the freefloating one) while the material editor was open, it would crash because it attempts to access the shapebase object's shapeInstance - but cameras don't have a shape.

This fixes it so it makes sure there's a shapeinstance before trying to get the material data.
2016-05-09 13:43:06 -05:00
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app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console fixes crash when callOnChildren 2016-03-04 18:03:21 +01:00
core Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
environment Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Merge pull request #1567 from JeffProgrammer/epoxy 2016-05-05 19:40:59 -05:00
gui Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
math corrects projection matricies for opengl 2016-04-05 20:36:13 -05:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation Merge branch 'development' into navMess2 2016-02-21 15:27:12 -06:00
persistence namespace conflict resolution 2016-02-15 19:05:09 -06:00
platform Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL. 2016-04-30 15:48:33 -05:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL SDL epoxy stuff. 2016-03-25 21:11:42 -04:00
platformWin32 Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
platformX86UNIX Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL. 2016-04-30 15:48:33 -05:00
postFx Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
renderInstance Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
scene Roll back the changes to simPath temporarily in order to merge in DX11 2016-03-29 00:08:18 -05:00
sfx Merge pull request #1424 from rextimmy/fmod_crash_fix 2016-02-16 00:26:47 +01:00
shaderGen Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
sim Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
T3D Select camera when in material editor crashfix. 2016-05-09 13:43:06 -05:00
terrain Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00