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assets
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Added changes missed via merge failures.
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2021-07-20 20:05:49 -05:00 |
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decal
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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examples
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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fps
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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fx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gameBase
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lighting
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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physics
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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sceneComponent
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sfx
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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turret
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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vehicles
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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accumulationVolume.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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accumulationVolume.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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aiPlayer.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiPlayer.h
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anim-clip -- sequence selection by afx effects
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2017-07-27 00:31:43 +01:00 |
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camera.cpp
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Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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2017-05-15 00:58:36 -05:00 |
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camera.h
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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cameraSpline.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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cameraSpline.h
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safety check
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2020-07-03 15:47:05 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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convexShape.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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debris.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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debris.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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gameFunctions.cpp
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameTSCtrl.cpp
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gameTSCtrl.h
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groundPlane.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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groundPlane.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiMaterialPreview.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiObjectView.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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item.cpp
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code review:
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2020-10-02 13:53:46 -05:00 |
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item.h
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code review:
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2020-10-02 13:53:46 -05:00 |
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levelInfo.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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levelInfo.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lightAnimData.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightAnimData.h
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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lightBase.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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lightBase.h
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localRenderViz -- Implements per-light renderViz setting.
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2017-07-27 01:15:57 +01:00 |
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lightDescription.cpp
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looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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2019-09-20 14:45:05 -05:00 |
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lightDescription.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightFlareData.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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lightFlareData.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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missionArea.cpp
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missionArea.h
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missionMarker.cpp
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Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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missionMarker.h
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notesObject.cpp
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mac compile fixes
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2020-11-06 02:11:13 -06:00 |
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notesObject.h
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Adds a notes object that only displays in the editor, useful for when working on maps.
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2020-08-17 16:41:59 -05:00 |
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objectTypes.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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pathCamera.cpp
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pathCamera.h
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pathShape.cpp
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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pathShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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physicalZone.cpp
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Merge pull request #2236 from Azaezel/memberMess
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2018-05-30 20:36:43 -05:00 |
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physicalZone.h
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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player.cpp
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Added changes missed via merge failures.
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2021-07-20 20:05:49 -05:00 |
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player.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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pointLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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pointLight.h
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portal.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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portal.h
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prefab.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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prefab.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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projectile.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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projectile.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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proximityMine.cpp
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delta to mDelta to resolve another class var vs method var confusionpoint
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2018-03-12 23:07:34 -05:00 |
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proximityMine.h
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nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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2019-01-31 06:45:10 -06:00 |
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resource.h
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rigid.cpp
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backend fix: rigid on rigid collisions
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2016-01-21 19:04:58 -06:00 |
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rigid.h
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rigidShape.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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rigidShape.h
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fix GCC compile
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2020-10-08 18:17:35 -05:00 |
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Scene.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Scene.h
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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scopeAlwaysShape.cpp
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shapeBase.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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shapeBase.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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shapeCollision.cpp
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shapeImage.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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spotLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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spotLight.h
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staticShape.cpp
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connects staticshape::unmount to the parent chain so it can actually do so
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2021-06-07 15:03:23 -05:00 |
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staticShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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trigger.cpp
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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trigger.h
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aitriggers a navtool. not ready for general consumption just yet
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2020-09-04 19:34:17 -05:00 |
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tsStatic.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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tsStatic.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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zone.cpp
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Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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2020-03-21 01:06:03 -05:00 |
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zone.h
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select within zone pushbutton
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2020-01-16 21:07:37 -06:00 |