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assets
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Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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2022-06-04 00:59:06 -05:00 |
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decal
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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examples
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Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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2022-04-06 01:08:20 -05:00 |
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fps
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fx
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Uncomments networking lines that ensure client has the particle's textures
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2022-06-04 21:53:12 -05:00 |
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gameBase
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Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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2022-06-03 02:04:39 -05:00 |
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lighting
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Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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2022-02-12 15:53:40 -06:00 |
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physics
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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sceneComponent
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sfx
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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turret
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* Feature: Implement a TurretObjectType bit for typemasks.
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2021-11-10 19:34:32 -05:00 |
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vehicles
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cleanups for sound assets
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2021-11-27 00:32:25 -06:00 |
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accumulationVolume.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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accumulationVolume.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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aiPlayer.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiPlayer.h
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camera.cpp
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camera.h
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Implementation of guiRenderTargetVizCtrl
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2020-10-03 00:58:38 +02:00 |
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cameraSpline.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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cameraSpline.h
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safety check
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2020-07-03 15:47:05 -05:00 |
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containerQuery.cpp
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containerQuery.h
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convexShape.cpp
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set convexshape to use a standard vertex type
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2022-05-29 13:18:01 -05:00 |
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convexShape.h
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set convexshape to use a standard vertex type
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2022-05-29 13:18:01 -05:00 |
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debris.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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debris.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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gameFunctions.cpp
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* Feature: Implement a TurretObjectType bit for typemasks.
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2021-11-10 19:34:32 -05:00 |
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gameFunctions.h
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gameTSCtrl.cpp
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gameTSCtrl.h
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groundPlane.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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groundPlane.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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guiMaterialPreview.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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guiMaterialPreview.h
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guiNoMouseCtrl.cpp
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guiObjectView.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiObjectView.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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item.cpp
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code review:
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2020-10-02 13:53:46 -05:00 |
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item.h
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code review:
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2020-10-02 13:53:46 -05:00 |
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levelInfo.cpp
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fix sDefaultAmbience intialization.
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2022-05-16 19:22:25 -05:00 |
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levelInfo.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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lightAnimData.cpp
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lightAnimData.h
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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lightBase.cpp
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Updated Assimp
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2020-03-19 09:47:38 -05:00 |
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lightBase.h
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localRenderViz -- Implements per-light renderViz setting.
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2017-07-27 01:15:57 +01:00 |
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lightDescription.cpp
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looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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2019-09-20 14:45:05 -05:00 |
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lightDescription.h
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lightFlareData.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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lightFlareData.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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missionArea.cpp
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missionArea.h
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missionMarker.cpp
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sanity checks
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2022-04-05 20:17:51 -05:00 |
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missionMarker.h
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notesObject.cpp
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mac compile fixes
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2020-11-06 02:11:13 -06:00 |
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notesObject.h
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Adds a notes object that only displays in the editor, useful for when working on maps.
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2020-08-17 16:41:59 -05:00 |
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objectTypes.h
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Scaling correction to probes in deferred mode to improve parallax adjustment
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2022-02-13 19:24:01 -06:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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pathCamera.cpp
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pathCamera.h
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pathShape.cpp
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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pathShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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physicalZone.cpp
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Improves logical checks for the default value so it's more sane and stable
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2022-02-14 01:07:39 -06:00 |
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physicalZone.h
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player.cpp
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proper player head rot clamp
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2022-06-01 10:30:45 -05:00 |
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player.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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pointLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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pointLight.h
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portal.cpp
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portal.h
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prefab.cpp
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Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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2022-04-06 01:08:20 -05:00 |
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prefab.h
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Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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2022-04-06 01:08:20 -05:00 |
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projectile.cpp
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minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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2021-10-14 15:05:49 -05:00 |
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projectile.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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proximityMine.cpp
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cleanups for sound assets
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2021-11-27 00:32:25 -06:00 |
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proximityMine.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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resource.h
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rigid.cpp
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rigid.h
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rigidShape.cpp
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cleanups for sound assets
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2021-11-27 00:32:25 -06:00 |
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rigidShape.h
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cleanups for sound assets
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2021-11-27 00:32:25 -06:00 |
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Scene.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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Scene.h
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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scopeAlwaysShape.cpp
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shapeBase.cpp
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Cleaned up implementation of #712
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2022-01-03 20:57:10 -06:00 |
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shapeBase.h
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Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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2022-06-03 02:04:39 -05:00 |
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shapeCollision.cpp
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shapeImage.cpp
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Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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2022-06-04 00:59:06 -05:00 |
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spotLight.cpp
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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spotLight.h
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staticShape.cpp
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connects staticshape::unmount to the parent chain so it can actually do so
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2021-06-07 15:03:23 -05:00 |
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staticShape.h
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truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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2020-01-11 23:58:30 -06:00 |
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trigger.cpp
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Improves logical checks for the default value so it's more sane and stable
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2022-02-14 01:07:39 -06:00 |
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trigger.h
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aitriggers a navtool. not ready for general consumption just yet
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2020-09-04 19:34:17 -05:00 |
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tsStatic.cpp
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Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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2022-05-25 00:12:12 -05:00 |
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tsStatic.h
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new method tsstatic.getNodeTransform
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2021-11-03 21:15:00 -05:00 |
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zone.cpp
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Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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2020-03-21 01:06:03 -05:00 |
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zone.h
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select within zone pushbutton
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2020-01-16 21:07:37 -06:00 |