Torque3D/Engine/source/T3D
2022-06-04 21:53:12 -05:00
..
assets Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 2022-06-04 00:59:06 -05:00
decal code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
examples Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 2022-04-06 01:08:20 -05:00
fps
fx Uncomments networking lines that ensure client has the particle's textures 2022-06-04 21:53:12 -05:00
gameBase Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
lighting Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 2022-02-12 15:53:40 -06:00
physics code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
sceneComponent
sfx code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
turret * Feature: Implement a TurretObjectType bit for typemasks. 2021-11-10 19:34:32 -05:00
vehicles cleanups for sound assets 2021-11-27 00:32:25 -06:00
accumulationVolume.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
accumulationVolume.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h
aiConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
aiConnection.h
aiPlayer.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiPlayer.h
camera.cpp
camera.h Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
cameraSpline.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
cameraSpline.h safety check 2020-07-03 15:47:05 -05:00
containerQuery.cpp
containerQuery.h
convexShape.cpp set convexshape to use a standard vertex type 2022-05-29 13:18:01 -05:00
convexShape.h set convexshape to use a standard vertex type 2022-05-29 13:18:01 -05:00
debris.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
debris.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
gameFunctions.cpp * Feature: Implement a TurretObjectType bit for typemasks. 2021-11-10 19:34:32 -05:00
gameFunctions.h
gameTSCtrl.cpp
gameTSCtrl.h
groundPlane.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
groundPlane.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
guiMaterialPreview.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiObjectView.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
item.cpp code review: 2020-10-02 13:53:46 -05:00
item.h code review: 2020-10-02 13:53:46 -05:00
levelInfo.cpp fix sDefaultAmbience intialization. 2022-05-16 19:22:25 -05:00
levelInfo.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightAnimData.cpp
lightAnimData.h Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
lightBase.cpp Updated Assimp 2020-03-19 09:47:38 -05:00
lightBase.h localRenderViz -- Implements per-light renderViz setting. 2017-07-27 01:15:57 +01:00
lightDescription.cpp looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 2019-09-20 14:45:05 -05:00
lightDescription.h
lightFlareData.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
lightFlareData.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
missionArea.cpp
missionArea.h
missionMarker.cpp sanity checks 2022-04-05 20:17:51 -05:00
missionMarker.h
notesObject.cpp mac compile fixes 2020-11-06 02:11:13 -06:00
notesObject.h Adds a notes object that only displays in the editor, useful for when working on maps. 2020-08-17 16:41:59 -05:00
objectTypes.h Scaling correction to probes in deferred mode to improve parallax adjustment 2022-02-13 19:24:01 -06:00
occlusionVolume.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
occlusionVolume.h
pathCamera.cpp
pathCamera.h
pathShape.cpp truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 2020-01-11 23:58:30 -06:00
pathShape.h truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 2020-01-11 23:58:30 -06:00
physicalZone.cpp Improves logical checks for the default value so it's more sane and stable 2022-02-14 01:07:39 -06:00
physicalZone.h
player.cpp proper player head rot clamp 2022-06-01 10:30:45 -05:00
player.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
pointLight.cpp Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
pointLight.h
portal.cpp
portal.h
prefab.cpp Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 2022-04-06 01:08:20 -05:00
prefab.h Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 2022-04-06 01:08:20 -05:00
projectile.cpp minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 2021-10-14 15:05:49 -05:00
projectile.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
proximityMine.cpp cleanups for sound assets 2021-11-27 00:32:25 -06:00
proximityMine.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
resource.h
rigid.cpp
rigid.h
rigidShape.cpp cleanups for sound assets 2021-11-27 00:32:25 -06:00
rigidShape.h cleanups for sound assets 2021-11-27 00:32:25 -06:00
Scene.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
Scene.h Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 2020-09-11 03:21:56 -05:00
scopeAlwaysShape.cpp
shapeBase.cpp Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
shapeBase.h Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 2022-06-03 02:04:39 -05:00
shapeCollision.cpp
shapeImage.cpp Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 2022-06-04 00:59:06 -05:00
spotLight.cpp Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
spotLight.h
staticShape.cpp connects staticshape::unmount to the parent chain so it can actually do so 2021-06-07 15:03:23 -05:00
staticShape.h truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 2020-01-11 23:58:30 -06:00
trigger.cpp Improves logical checks for the default value so it's more sane and stable 2022-02-14 01:07:39 -06:00
trigger.h aitriggers a navtool. not ready for general consumption just yet 2020-09-04 19:34:17 -05:00
tsStatic.cpp Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 2022-05-25 00:12:12 -05:00
tsStatic.h new method tsstatic.getNodeTransform 2021-11-03 21:15:00 -05:00
zone.cpp Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 2020-03-21 01:06:03 -05:00
zone.h select within zone pushbutton 2020-01-16 21:07:37 -06:00