Torque3D/Engine/source/assets
JeffR 3442aceb0f Updates most of the handling of asset types to follow a more standardized type-registration system.
This streamlines much of the code and makes it easier to find and follow how different asset, object and file types are handled by the asset browser
Also clears out various bits of cruft and old commented blocks of code
2024-09-28 16:09:56 -05:00
..
assetBase.cpp asset load flow work 2023-10-08 13:19:43 -05:00
assetBase.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
assetBase_ScriptBinding.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assetDefinition.h fix compilation flaws 2022-03-17 17:38:41 -05:00
assetFieldTypes.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
assetFieldTypes.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetManager.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
assetManager.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
assetManager_ScriptBinding.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
assetPtr.h virtuals removed 2024-03-18 18:13:00 +00:00
assetQuery.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
assetQuery.h virtuals removed 2024-03-18 18:13:00 +00:00
assetQuery_ScriptBinding.h Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
assetTagsManifest.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
assetTagsManifest.h virtuals removed 2024-03-18 18:13:00 +00:00
assetTagsManifest_ScriptBinding.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
autoloadAssets.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
autoloadAssets.h Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
core.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
declaredAssets.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
declaredAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
referencedAssets.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
referencedAssets.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tamlAssetDeclaredUpdateVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tamlAssetDeclaredVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tamlAssetReferencedUpdateVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
tamlAssetReferencedVisitor.h rest of virtuals removed 2024-03-18 18:40:22 +00:00