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bitmap
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Improvements to openvr code
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2016-09-11 22:42:42 +01:00 |
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D3D9
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unused variable cleanup
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2016-10-14 17:49:56 -05:00 |
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D3D11
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Added feature level version to card profiler version string for D3D11
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2016-12-30 11:40:32 +10:00 |
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gl
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whitespace updates
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2017-01-06 23:04:49 -05:00 |
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Null
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sim
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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util
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video
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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genericConstBuffer.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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genericConstBuffer.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gFont.cpp
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gFont.h
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gfxAdapter.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxAPI.cpp
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gfxAPI.h
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gfxCardProfile.cpp
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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gfxCardProfile.h
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gfxCubemap.cpp
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gfxCubemap.h
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gfxDebugEvent.h
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gfxDevice.cpp
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Merge pull request #1763 from Azaezel/linearBuffers
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2016-09-17 21:31:31 +02:00 |
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gfxDevice.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxDeviceStatistics.cpp
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gfxDeviceStatistics.h
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gfxDrawUtil.cpp
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxDrawUtil.h
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gfxEnums.h
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Improvements to openvr code
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2016-09-11 22:42:42 +01:00 |
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gfxFence.cpp
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gfxFence.h
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gfxFontRenderBatcher.cpp
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxFontRenderBatcher.h
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gfxFormatUtils.cpp
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gfxFormatUtils.h
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gfxInit.cpp
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxInit.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxOcclusionQuery.cpp
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gfxOcclusionQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfxPrimitiveBuffer.cpp
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gfxPrimitiveBuffer.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxResource.cpp
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gfxResource.h
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gfxShader.cpp
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Fixed type inference for nulls in console functions
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2017-01-06 14:50:41 -05:00 |
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gfxShader.h
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gfxStateBlock.cpp
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gfxStateBlock.h
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gfxStringEnumTranslate.cpp
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gfxStringEnumTranslate.h
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gfxStructs.cpp
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gfxStructs.h
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gfxTarget.cpp
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gfxTarget.h
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gfxTextureHandle.cpp
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gfxTextureHandle.h
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gfxTextureManager.cpp
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gfxTextureManager.h
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gfxTextureObject.cpp
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gfxTextureObject.h
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gfxTextureProfile.cpp
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Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
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2016-04-24 11:36:28 -05:00 |
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gfxTextureProfile.h
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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gfxTransformSaver.h
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gfxVertexBuffer.cpp
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gfxVertexBuffer.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfxVertexColor.cpp
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gfxVertexColor.h
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gfxVertexFormat.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexFormat.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexTypes.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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gfxVertexTypes.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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primBuilder.cpp
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primBuilder.h
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screenshot.cpp
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screenshot.h
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