Torque3D/Engine/source/gfx
Thomas "elfprince13" Dickerson ce51070fc4 whitespace updates
2017-01-06 23:04:49 -05:00
..
bitmap Improvements to openvr code 2016-09-11 22:42:42 +01:00
D3D9 unused variable cleanup 2016-10-14 17:49:56 -05:00
D3D11 Added feature level version to card profiler version string for D3D11 2016-12-30 11:40:32 +10:00
gl whitespace updates 2017-01-06 23:04:49 -05:00
Null
sim Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
util
video fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
genericConstBuffer.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
genericConstBuffer.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gFont.cpp
gFont.h
gfxAdapter.h Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxAPI.cpp
gfxAPI.h
gfxCardProfile.cpp MacOS platform support. 2016-09-28 11:09:48 +10:00
gfxCardProfile.h
gfxCubemap.cpp
gfxCubemap.h
gfxDebugEvent.h
gfxDevice.cpp Merge pull request #1763 from Azaezel/linearBuffers 2016-09-17 21:31:31 +02:00
gfxDevice.h Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxDeviceStatistics.cpp
gfxDeviceStatistics.h
gfxDrawUtil.cpp Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxDrawUtil.h
gfxEnums.h Improvements to openvr code 2016-09-11 22:42:42 +01:00
gfxFence.cpp
gfxFence.h
gfxFontRenderBatcher.cpp Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxFontRenderBatcher.h
gfxFormatUtils.cpp
gfxFormatUtils.h
gfxInit.cpp Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxInit.h Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxOcclusionQuery.cpp
gfxOcclusionQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gfxPrimitiveBuffer.cpp
gfxPrimitiveBuffer.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxResource.cpp
gfxResource.h
gfxShader.cpp Fixed type inference for nulls in console functions 2017-01-06 14:50:41 -05:00
gfxShader.h
gfxStateBlock.cpp
gfxStateBlock.h
gfxStringEnumTranslate.cpp
gfxStringEnumTranslate.h
gfxStructs.cpp
gfxStructs.h
gfxTarget.cpp
gfxTarget.h
gfxTextureHandle.cpp
gfxTextureHandle.h
gfxTextureManager.cpp
gfxTextureManager.h
gfxTextureObject.cpp
gfxTextureObject.h
gfxTextureProfile.cpp Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 2016-04-24 11:36:28 -05:00
gfxTextureProfile.h Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
gfxTransformSaver.h
gfxVertexBuffer.cpp
gfxVertexBuffer.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
gfxVertexColor.cpp
gfxVertexColor.h
gfxVertexFormat.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxVertexFormat.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxVertexTypes.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
gfxVertexTypes.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
primBuilder.cpp
primBuilder.h
screenshot.cpp
screenshot.h