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test
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Fix weird ternary operator in torquescript regression
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2022-04-27 21:02:55 -04:00 |
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arrayObject.cpp
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you want the higher number, not the lower
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2022-06-15 16:46:54 -05:00 |
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arrayObject.h
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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ast.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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astAlloc.cpp
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make tests pass.
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2021-04-03 01:53:40 -04:00 |
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astNodes.cpp
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Fix weird ternary operator in torquescript regression
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2022-04-27 21:02:55 -04:00 |
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bison.bat
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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bison.simple
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* BugFix: Don't use the register keyword in the console grammar files.
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2021-12-03 20:33:02 -05:00 |
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cmdgram.cpp
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* BugFix: Don't use the register keyword in the console grammar files.
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2021-12-03 20:33:02 -05:00 |
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cmdgram.h
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Merging
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2017-11-05 22:33:32 -06:00 |
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CMDgram.y
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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CMDscan.cpp
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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CMDscan.l
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fixes and some minor bc adjustment.
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2021-04-16 23:21:39 -04:00 |
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codeBlock.cpp
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Optionally allow to treat script assert as warning
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2021-11-17 18:01:35 -05:00 |
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codeBlock.h
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* BugFix: Fix a missing <vector> include for GCC.
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2021-09-03 00:26:48 -04:00 |
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compiledEval.cpp
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Changes the -> syntax check from exclusively checking simgroups to checking simsets, allowing both to be used
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2022-01-21 16:01:44 -06:00 |
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compiler.cpp
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Optionally allow to treat script assert as warning
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2021-11-17 18:01:35 -05:00 |
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compiler.h
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Optionally allow to treat script assert as warning
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2021-11-17 18:01:35 -05:00 |
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console.cpp
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Better allocator for TorqueScript temp conversions used during interpretation
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2022-05-21 21:55:44 -04:00 |
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console.h
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Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools.
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2022-05-23 20:25:32 -04:00 |
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consoleDoc.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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consoleDoc.h
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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consoleFunctions.cpp
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fix compilation flaws
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2022-03-17 17:38:41 -05:00 |
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consoleFunctions.h
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Added type checking functions
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2015-01-29 11:40:45 -08:00 |
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consoleInternal.cpp
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debugger support
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2021-08-19 22:05:43 -04:00 |
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consoleInternal.h
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debugger support
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2021-08-19 22:05:43 -04:00 |
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consoleLogger.cpp
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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consoleLogger.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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consoleObject.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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consoleObject.h
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Update usage of TinyXML to use TinyXML2
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2021-07-31 21:54:19 +02:00 |
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consoleParser.cpp
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fixed lots of tabs and space
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2017-01-06 18:04:28 -05:00 |
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consoleParser.h
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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consoleTypes.cpp
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* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
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2021-08-14 17:44:17 -04:00 |
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consoleTypes.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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consoleValueStack.h
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Goodbye String Stack!
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2021-04-29 23:11:49 -04:00 |
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consoleXMLExport.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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consoleXMLExport.h
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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debugOutputConsumer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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debugOutputConsumer.h
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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dynamicTypes.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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dynamicTypes.h
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Properly specify type of console types with a different native type
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2020-11-15 21:32:29 +01:00 |
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engineAPI.h
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* BugFix: Correct 3 missing defines in the GCC types include file.
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2021-07-09 21:05:55 -04:00 |
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engineDoc.cpp
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more changes.
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2021-04-12 21:26:26 -04:00 |
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engineExports.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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engineExports.h
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EngineExportScope(){} *can't* be initialized by default, aparantly
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2020-10-05 13:44:08 -05:00 |
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engineFunctions.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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engineFunctions.h
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Fix non-mvc compilation in EngineDefaultArguments
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2020-11-15 21:30:45 +01:00 |
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engineObject.cpp
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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engineObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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enginePrimitives.cpp
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EngineAPI: Expose strings as UTF8 instead of UTF16
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2020-11-15 21:30:45 +01:00 |
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enginePrimitives.h
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EngineAPI: Expose strings as UTF8 instead of UTF16
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2020-11-15 21:30:45 +01:00 |
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engineStructs.cpp
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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engineStructs.h
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Expand EngineAPI type definitions
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2020-11-15 21:30:45 +01:00 |
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engineTypeInfo.cpp
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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engineTypeInfo.h
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Add Type information for Properties in EngineXMLExport
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2018-04-21 09:08:44 +02:00 |
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engineTypes.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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engineTypes.h
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Engine API: Pass structs by reference
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2020-11-15 21:30:45 +01:00 |
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engineXMLExport.cpp
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Improve type detection of EngineAPI types
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2020-11-15 21:32:29 +01:00 |
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fieldBrushObject.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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fieldBrushObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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fileSystemFunctions.cpp
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Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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2022-04-10 01:40:15 -05:00 |
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fixedTuple.h
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Improve Engine API export, robust Default Value logic and allow _ in arg
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2020-11-15 21:30:45 +01:00 |
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generateCompiler.bat
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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ICallMethod.h
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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optimizer.cpp
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compile fixes.
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2021-03-31 22:12:58 -04:00 |
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persistenceManager.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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persistenceManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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propertyParsing.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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propertyParsing.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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returnBuffer.cpp
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Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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2018-03-28 20:55:09 -04:00 |
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returnBuffer.h
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Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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2018-03-28 20:55:09 -04:00 |
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runtimeClassRep.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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runtimeClassRep.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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scriptFilename.cpp
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Eliminate unnecessary uses of ConsoleFunction
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2018-04-17 21:41:29 +02:00 |
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scriptFilename.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scriptObjects.cpp
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Cleans up a redundant include.
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2017-05-15 01:02:15 -05:00 |
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scriptObjects.h
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New ScriptTickObject
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2013-01-22 17:09:14 -05:00 |
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sim.cpp
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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sim.h
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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simBase.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simDatablock.cpp
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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simDatablock.h
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substitution statements conformed to standard class:mVar standard
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2018-03-13 17:27:24 -05:00 |
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simDictionary.cpp
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Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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2021-10-28 23:52:58 -05:00 |
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simDictionary.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simEvents.cpp
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debugger support
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2021-08-19 22:05:43 -04:00 |
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simEvents.h
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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simFieldDictionary.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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simFieldDictionary.h
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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simManager.cpp
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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simObject.cpp
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Improves logical checks for the default value so it's more sane and stable
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2022-02-14 01:07:39 -06:00 |
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simObject.h
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Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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2022-01-30 11:50:16 -06:00 |
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simObjectList.cpp
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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simObjectList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simObjectMemento.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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simObjectMemento.h
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simObjectRef.h
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Fixed some random Worder warnings
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2015-07-03 15:52:38 +02:00 |
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simPersistID.cpp
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Expose SimPersistID to EngineAPI
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2020-11-15 21:30:45 +01:00 |
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simPersistID.h
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Expose SimPersistID to EngineAPI
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2020-11-15 21:30:45 +01:00 |
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simPersistSet.cpp
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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simPersistSet.h
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more console refactor.
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2021-03-31 21:09:23 -04:00 |
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simSerialize.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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simSet.cpp
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cleanup todos
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2021-08-19 22:25:11 -04:00 |
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simSet.h
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initial port of the new interpreter
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2021-03-30 19:33:19 -04:00 |
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SimXMLDocument.cpp
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* BugFix: Clear some MSVC compiler warnings.
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2021-10-07 00:27:39 -04:00 |
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SimXMLDocument.h
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Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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2021-08-13 20:14:39 -04:00 |
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stringStack.cpp
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remove unused code.
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2021-04-20 19:55:35 -04:00 |
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stringStack.h
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remove unused code.
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2021-04-20 19:55:35 -04:00 |
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telnetConsole.cpp
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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telnetConsole.h
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |
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telnetDebugger.cpp
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debugger support
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2021-08-19 22:05:43 -04:00 |
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telnetDebugger.h
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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typeValidators.cpp
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whitespace
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2017-01-11 23:34:46 -05:00 |
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typeValidators.h
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uninitialized variables-console
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2020-05-11 14:40:31 -05:00 |