..
gui3DProjectionCtrl.cpp
Update gui3DProjectionCtrl.cpp
2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiAnimBitmapCtrl.h
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
2016-07-04 20:44:42 -05:00
guiBackgroundCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiBackgroundCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiBitmapBarCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiBitmapBarCtrl.h
New: GuiBitmapBarCtrl
2016-06-30 15:51:03 -05:00
guiBitmapBorderCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiBitmapCtrl.cpp
GuiBitmapCtrl named texture fixes.
2022-01-21 19:47:41 -05:00
guiBitmapCtrl.h
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
2021-11-08 16:07:44 -06:00
guiColorPicker.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
guiColorPicker.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiConsole.cpp
Clean up redundant variables
2019-02-06 15:03:06 -05:00
guiConsole.h
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiConsoleEditCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiConsoleTextCtrl.cpp
Update guiConsoleTextCtrl.cpp
2015-07-17 16:40:39 -07:00
guiConsoleTextCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDecoyCtrl.cpp
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
2022-04-10 01:40:15 -05:00
guiDecoyCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiDirectoryFileListCtrl.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiFileTreeCtrl.cpp
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
guiFileTreeCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiGameListMenuCtrl.cpp
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
2021-11-02 08:21:22 -04:00
guiGameListMenuCtrl.h
GuiGameListMenuCtrl Update
2021-09-25 02:48:30 -04:00
guiGameListOptionsCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiGameListOptionsCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiGameSettingsCtrl.cpp
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
guiGameSettingsCtrl.h
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
2022-06-09 16:29:32 -05:00
guiGradientCtrl.cpp
Changes for BaseUI Update
2022-02-17 18:04:31 -06:00
guiGradientCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
guiListBoxCtrl.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
guiMaterialCtrl.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
guiMLTextCtrl.cpp
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
guiMLTextCtrl.h
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
guiMLTextEditCtrl.cpp
Input event changes
2013-01-22 18:17:41 -05:00
guiMLTextEditCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiPopUpCtrl.cpp
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
guiPopUpCtrl.h
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
guiPopUpCtrlEx.cpp
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
2022-07-24 13:12:46 -05:00
guiPopUpCtrlEx.h
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
guiSliderCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiSliderCtrl.h
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTabPageCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextCtrl.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
guiTextCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextEditCtrl.cpp
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
2022-05-25 21:46:12 -04:00
guiTextEditCtrl.h
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
2020-07-11 15:53:21 -05:00
guiTextEditSliderBitmapCtrl.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
guiTextEditSliderBitmapCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextEditSliderCtrl.cpp
uninitialized variables-gui
2020-05-11 15:03:27 -05:00
guiTextEditSliderCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiTextListCtrl.cpp
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTextListCtrl.h
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
guiTreeViewCtrl.cpp
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
guiTreeViewCtrl.h
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
2019-10-20 02:47:15 -05:00