Torque3D/Engine/source
AzaezelX 254ac462b5 sdl usage standards proposal 3:
again maintains fallbacks for folks that just don't want to use the lib (though if we do want to go that route, we'll likely want to re-review a few commits and put fallbacks, well, *back* at some point)
includes sdl in torqueconfig.h if in use to kill duplication.
adds a generic sdlPlatform.cpp for general methods, oneliners, and the like
2020-12-31 14:44:39 -06:00
..
afx corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 2020-12-22 12:34:15 -06:00
app Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
assets just to save a PR: default asset visitor variables to emptystring 2020-12-03 15:38:42 -06:00
cinterface Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 2020-12-15 11:04:15 -06:00
collision Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
console Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
core Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
environment Correct bump map in waterObject.cpp being in sRGB space 2020-12-11 19:07:19 -06:00
forest Fix for crash in _onZoningChanged methods when called by hidden objects. 2020-07-02 15:50:29 -04:00
gfx Adds function to better report active device type from GFXDevice 2020-12-12 23:04:50 -06:00
gui Merge pull request #395 from Areloch/MarkActiveScene 2020-12-19 02:35:58 -06:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean 2020-10-03 11:49:10 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Wraps material animation floats to sane values. 2020-12-12 20:07:01 -05:00
math Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
module Better handling for finding modules by file path. Mainly used in asset importer 2020-12-02 23:57:17 -06:00
navigation Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
platformMac sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformWin32 sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
platformX86UNIX sdl usage standards proposal 3: 2020-12-31 14:44:39 -06:00
postFx PostEffect: Rename isEnabled field to enabled, to fix name clash 2020-11-15 21:30:45 +01:00
renderInstance mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct 2020-12-05 00:04:19 -06:00
scene Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
sfx Comment out unused Call Ins for setting SFXSource transform 2020-11-15 21:30:45 +01:00
shaderGen Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 2020-10-19 00:53:09 -05:00
sim Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Merge pull request #425 from Areloch/MaterialMacroMagic 2020-12-29 00:40:46 -06:00
terrain OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures 2020-12-26 12:49:34 +01:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts fix #365 2020-10-21 11:27:36 -05:00
util Remove double quotes inside string definition in UndoManagerpushCompound 2020-11-15 21:30:45 +01:00
Verve Use string.compare instead of String::compare when comparing strings 2020-10-04 00:33:21 +02:00
windowManager Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt