..
afx
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
2020-12-22 12:34:15 -06:00
app
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
assets
just to save a PR: default asset visitor variables to emptystring
2020-12-03 15:38:42 -06:00
cinterface
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
2020-12-15 11:04:15 -06:00
collision
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
console
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
core
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
environment
Correct bump map in waterObject.cpp being in sRGB space
2020-12-11 19:07:19 -06:00
forest
Fix for crash in _onZoningChanged methods when called by hidden objects.
2020-07-02 15:50:29 -04:00
gfx
Adds function to better report active device type from GFXDevice
2020-12-12 23:04:50 -06:00
gui
Merge pull request #395 from Areloch/MarkActiveScene
2020-12-19 02:35:58 -06:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
2020-10-03 11:49:10 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Wraps material animation floats to sane values.
2020-12-12 20:07:01 -05:00
math
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
module
Better handling for finding modules by file path. Mainly used in asset importer
2020-12-02 23:57:17 -06:00
navigation
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
persistence
uninitialized variables-persistence
2020-05-11 15:12:50 -05:00
platform
Convert dStrcmp to String::compare for more cases
2020-10-04 00:00:01 +02:00
platformMac
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
platformWin32
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
platformX86UNIX
sdl usage standards proposal 3:
2020-12-31 14:44:39 -06:00
postFx
PostEffect: Rename isEnabled field to enabled, to fix name clash
2020-11-15 21:30:45 +01:00
renderInstance
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
2020-12-05 00:04:19 -06:00
scene
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-11-02 23:26:50 -06:00
sfx
Comment out unused Call Ins for setting SFXSource transform
2020-11-15 21:30:45 +01:00
shaderGen
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
sim
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Merge pull request #425 from Areloch/MaterialMacroMagic
2020-12-29 00:40:46 -06:00
terrain
OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures
2020-12-26 12:49:34 +01:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
fix #365
2020-10-21 11:27:36 -05:00
util
Remove double quotes inside string definition in UndoManagerpushCompound
2020-11-15 21:30:45 +01:00
Verve
Use string.compare instead of String::compare when comparing strings
2020-10-04 00:33:21 +02:00
windowManager
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt