..
assets
correct grouping
2024-02-05 21:02:41 -06:00
decal
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
examples
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fps
allow misc health readouts to detect vehicles
2024-01-07 19:05:12 -06:00
fx
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
2024-02-03 23:50:32 -06:00
gameBase
hybridize suggested approaches with older code style, passing along either a matrix or a null.
2024-02-03 22:35:41 -06:00
lighting
fix guishapeedpreview not displaying IBL
2024-02-10 13:36:55 -06:00
physics
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
sceneComponent
sfx
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
turret
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
vehicles
dial back overly agressive setRest
2024-02-01 17:47:30 -06:00
accumulationVolume.cpp
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
accumulationVolume.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
aiClient.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
aiConnection.h
aiPlayer.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
aiPlayer.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
camera.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
camera.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
cameraSpline.cpp
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
cameraSpline.h
pathshape cleanups and callbacks
2022-07-27 16:35:09 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
Update convexShape.cpp
2024-01-20 04:15:04 +00:00
convexShape.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
debris.cpp
Properly call endGroup instead of addGroup
2023-10-08 17:36:51 -05:00
debris.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
gameFunctions.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
groundPlane.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
guiMaterialPreview.cpp
fix guishapeedpreview not displaying IBL
2024-02-10 13:36:55 -06:00
guiMaterialPreview.h
guiNoMouseCtrl.cpp
guiObjectView.cpp
fix guishapeedpreview not displaying IBL
2024-02-10 13:36:55 -06:00
guiObjectView.h
guiobjectview crash and compatibility fixes
2023-11-29 14:04:20 -06:00
item.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
item.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
levelInfo.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
levelInfo.h
adds wetness
2022-11-21 21:12:23 -06:00
lightAnimData.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightAnimData.h
Hides some light fields for local lights that are intended for PSSM's, thus useless.
2020-08-02 23:47:20 -05:00
lightBase.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightBase.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
lightDescription.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
lightDescription.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
lightFlareData.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
missionArea.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
missionArea.h
missionMarker.cpp
spawnsphere %this tracking
2023-03-01 17:49:10 -06:00
missionMarker.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
notesObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
notesObject.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
objectTypes.h
ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders
2023-01-03 06:53:59 -06:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
pathCamera.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pathCamera.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
pathShape.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pathShape.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
physicalZone.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
physicalZone.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
player.cpp
* Improved logic to better handle the callback kickoff for actionAnimations happening
2024-02-04 00:03:35 -06:00
player.h
* Improved logic to better handle the callback kickoff for actionAnimations happening
2024-02-04 00:03:35 -06:00
pointLight.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
pointLight.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
portal.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
portal.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
prefab.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
prefab.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
projectile.cpp
sound safeties and future notes
2023-02-26 17:26:43 -06:00
projectile.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
proximityMine.cpp
sound safeties and future notes
2023-02-26 17:26:43 -06:00
proximityMine.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
resource.h
rigid.cpp
restitution sumation review: average, don't multiply
2023-12-29 00:26:26 -06:00
rigid.h
rigidShape.cpp
dial back overly agressive setRest
2024-02-01 17:47:30 -06:00
rigidShape.h
clean out resolvecontacts entirely
2023-12-28 21:28:23 -06:00
Scene.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
Scene.h
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
scopeAlwaysShape.cpp
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
shapeBase.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
shapeBase.h
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
shapeCollision.cpp
shapeImage.cpp
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
spotLight.cpp
clamp spot angle to 179,
2024-02-23 11:52:43 -06:00
spotLight.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
staticShape.cpp
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
staticShape.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
trigger.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
trigger.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
tsStatic.cpp
asset load flow work
2023-10-08 13:19:43 -05:00
tsStatic.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
zone.cpp
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
zone.h
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00