Torque3D/Engine/source/console
2022-06-15 18:12:39 -04:00
..
test Fix weird ternary operator in torquescript regression 2022-04-27 21:02:55 -04:00
arrayObject.cpp you want the higher number, not the lower 2022-06-15 16:46:54 -05:00
arrayObject.h
ast.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
astAlloc.cpp make tests pass. 2021-04-03 01:53:40 -04:00
astNodes.cpp Fix weird ternary operator in torquescript regression 2022-04-27 21:02:55 -04:00
bison.bat
bison.simple * BugFix: Don't use the register keyword in the console grammar files. 2021-12-03 20:33:02 -05:00
cmdgram.cpp * BugFix: Don't use the register keyword in the console grammar files. 2021-12-03 20:33:02 -05:00
cmdgram.h
CMDgram.y compile fixes. 2021-03-31 22:12:58 -04:00
CMDscan.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
CMDscan.l fixes and some minor bc adjustment. 2021-04-16 23:21:39 -04:00
codeBlock.cpp Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
codeBlock.h * BugFix: Fix a missing <vector> include for GCC. 2021-09-03 00:26:48 -04:00
compiledEval.cpp Changes the -> syntax check from exclusively checking simgroups to checking simsets, allowing both to be used 2022-01-21 16:01:44 -06:00
compiler.cpp Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
compiler.h Optionally allow to treat script assert as warning 2021-11-17 18:01:35 -05:00
console.cpp Better allocator for TorqueScript temp conversions used during interpretation 2022-05-21 21:55:44 -04:00
console.h Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools. 2022-05-23 20:25:32 -04:00
consoleDoc.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp * BugFix: Correct the 'gotoWebPage' function not using the VFS. 2022-06-13 12:21:06 -04:00
consoleFunctions.h
consoleInternal.cpp debugger support 2021-08-19 22:05:43 -04:00
consoleInternal.h debugger support 2021-08-19 22:05:43 -04:00
consoleLogger.cpp initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleLogger.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleObject.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
consoleObject.h Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
consoleParser.cpp
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleValueStack.h Goodbye String Stack! 2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h
dynamicTypes.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
dynamicTypes.h Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
engineAPI.h * BugFix: Correct 3 missing defines in the GCC types include file. 2021-07-09 21:05:55 -04:00
engineDoc.cpp more changes. 2021-04-12 21:26:26 -04:00
engineExports.cpp
engineExports.h EngineExportScope(){} *can't* be initialized by default, aparantly 2020-10-05 13:44:08 -05:00
engineFunctions.cpp
engineFunctions.h Fix non-mvc compilation in EngineDefaultArguments 2020-11-15 21:30:45 +01:00
engineObject.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineObject.h
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineTypeInfo.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
engineTypes.cpp
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp Improve type detection of EngineAPI types 2020-11-15 21:32:29 +01:00
fieldBrushObject.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
fieldBrushObject.h
fileSystemFunctions.cpp * BugFix: Correct a small typo in the script function 'compareFileTimes'. 2022-06-13 11:45:05 -04:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat
ICallMethod.h more console refactor. 2021-03-31 21:09:23 -04:00
optimizer.cpp compile fixes. 2021-03-31 22:12:58 -04:00
persistenceManager.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
persistenceManager.h
propertyParsing.cpp
propertyParsing.h
returnBuffer.cpp
returnBuffer.h
runtimeClassRep.cpp
runtimeClassRep.h
scriptFilename.cpp
scriptFilename.h
scriptObjects.cpp
scriptObjects.h
sim.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
sim.h Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
simBase.h
simDatablock.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
simDatablock.h
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h
simEvents.cpp debugger support 2021-08-19 22:05:43 -04:00
simEvents.h more console refactor. 2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp
simFieldDictionary.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simManager.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
simObject.cpp Improves logical checks for the default value so it's more sane and stable 2022-02-14 01:07:39 -06:00
simObject.h Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 2022-01-30 11:50:16 -06:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h
simObjectMemento.cpp
simObjectMemento.h
simObjectRef.h
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp more console refactor. 2021-03-31 21:09:23 -04:00
simPersistSet.h more console refactor. 2021-03-31 21:09:23 -04:00
simSerialize.cpp
simSet.cpp cleanup todos 2021-08-19 22:25:11 -04:00
simSet.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
SimXMLDocument.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
stringStack.cpp remove unused code. 2021-04-20 19:55:35 -04:00
stringStack.h remove unused code. 2021-04-20 19:55:35 -04:00
telnetConsole.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetConsole.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.cpp debugger support 2021-08-19 22:05:43 -04:00
telnetDebugger.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
typeValidators.cpp
typeValidators.h uninitialized variables-console 2020-05-11 14:40:31 -05:00