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inspector
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Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
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2022-05-24 02:10:06 -05:00 |
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editorFunctions.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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editorFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiDebugger.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiDebugger.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiEaseViewCtrl.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiEaseViewCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiEditCtrl.cpp
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uninitialized variables-gui
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2020-05-11 15:03:27 -05:00 |
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guiEditCtrl.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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guiFilterCtrl.cpp
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start cleaning up ConsoleValueRef's
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2021-03-30 23:58:07 -04:00 |
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guiFilterCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiGraphCtrl.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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guiGraphCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiImageList.cpp
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Issue found with PVS-Studio:
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2015-07-21 23:22:21 -05:00 |
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guiImageList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiInspector.cpp
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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guiInspector.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiInspectorTypes.cpp
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More updating of editor icons to assets
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2021-08-07 19:27:01 -05:00 |
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guiInspectorTypes.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMenuBar.cpp
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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guiMenuBar.h
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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guiParticleGraphCtrl.cpp
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followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just >
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2020-07-27 10:45:45 -05:00 |
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guiParticleGraphCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiPopupMenuCtrl.cpp
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Compilation fixes for C++20
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2022-11-28 21:39:06 -05:00 |
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guiPopupMenuCtrl.h
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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guiRectHandles.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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guiRectHandles.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiSeparatorCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiSeparatorCtrl.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiShapeEdPreview.cpp
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Compilation fixes for C++20
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2022-11-28 21:39:06 -05:00 |
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guiShapeEdPreview.h
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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popupMenu.cpp
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* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2022-08-26 15:25:17 -05:00 |
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popupMenu.h
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Missed header changes
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2020-07-11 15:58:39 -05:00 |