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assets
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asset load refactor
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2023-11-12 16:33:17 -06:00 |
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decal
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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examples
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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fps
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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fx
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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gameBase
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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lighting
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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physics
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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turret
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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vehicles
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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accumulationVolume.cpp
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Optimize container bin lookups
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2023-09-26 12:03:51 -05:00 |
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accumulationVolume.h
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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aiPlayer.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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camera.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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camera.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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cameraSpline.cpp
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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cameraSpline.h
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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uninitialized and unused value cleanups
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2023-05-01 10:40:02 -05:00 |
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convexShape.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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debris.cpp
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Properly call endGroup instead of addGroup
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2023-10-08 17:36:51 -05:00 |
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debris.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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gameFunctions.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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asset load flow work
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2023-10-08 13:19:43 -05:00 |
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groundPlane.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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guiMaterialPreview.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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guiObjectView.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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item.cpp
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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item.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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levelInfo.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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levelInfo.h
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adds wetness
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2022-11-21 21:12:23 -06:00 |
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lightAnimData.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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lightAnimData.h
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Hides some light fields for local lights that are intended for PSSM's, thus useless.
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2020-08-02 23:47:20 -05:00 |
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lightBase.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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lightBase.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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lightDescription.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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lightDescription.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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lightFlareData.cpp
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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lightFlareData.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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missionArea.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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spawnsphere %this tracking
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2023-03-01 17:49:10 -06:00 |
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missionMarker.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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notesObject.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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notesObject.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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objectTypes.h
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ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders
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2023-01-03 06:53:59 -06:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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pathCamera.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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pathCamera.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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pathShape.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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pathShape.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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physicalZone.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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physicalZone.h
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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player.cpp
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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player.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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pointLight.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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pointLight.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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portal.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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portal.h
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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prefab.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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prefab.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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projectile.cpp
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sound safeties and future notes
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2023-02-26 17:26:43 -06:00 |
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projectile.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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proximityMine.cpp
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sound safeties and future notes
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2023-02-26 17:26:43 -06:00 |
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proximityMine.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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backend fix: rigid on rigid collisions
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2016-01-21 19:04:58 -06:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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rigidshape and derivatives cleanups
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2023-09-27 14:37:41 -05:00 |
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rigidShape.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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Scene.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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Scene.h
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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scopeAlwaysShape.cpp
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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shapeBase.cpp
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Sfx playlist asset working (#1109)
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2023-10-21 17:19:02 -05:00 |
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shapeBase.h
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get node utility methods by request
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2023-03-12 15:19:44 -05:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Sfx playlist asset working (#1109)
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2023-10-21 17:19:02 -05:00 |
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spotLight.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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spotLight.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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staticShape.cpp
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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staticShape.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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trigger.cpp
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Console Refactor
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2023-09-13 10:33:20 +02:00 |
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trigger.h
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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tsStatic.cpp
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asset load flow work
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2023-10-08 13:19:43 -05:00 |
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tsStatic.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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zone.cpp
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Basic zone code refactor using lists instead of linked lists
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2023-09-26 12:03:51 -05:00 |
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zone.h
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |