Torque3D/Engine/source/terrain
AzaezelX 1b282e0baf use internalname for terrain layers
stops bugs like spaces in filenames and the like from occuring due to pointing right at the diffuse flat file name, as well as corruption from using a different diffuse in the material later

(cherry picked from commit c1227dbdd0dd61c25970eeaac128c6cbe5d25947)
2021-11-29 13:54:13 -06:00
..
glsl various shadergen fixes. 2021-10-06 21:53:26 -04:00
hlsl kills off that second buffer in terrain rendering when in forward mode 2021-09-22 18:28:19 -05:00
terrCell.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
terrCellMaterial.h Improve terrain rendering, handle bug with no detail 2021-01-04 20:06:17 +01:00
terrCollision.cpp uninitialized variables-terrain 2020-05-11 15:37:43 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp * BugFix: Correct an accidentally removed line from clearing compiler warnings. 2021-10-07 00:32:42 -04:00
terrData.h Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 2021-09-19 01:01:47 -05:00
terrExport.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp New terrain blending 2021-01-01 21:07:12 +01:00
terrFeatureTypes.h New terrain blending 2021-01-01 21:07:12 +01:00
terrFile.cpp use internalname for terrain layers 2021-11-29 13:54:13 -06:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Consolidates and standardizes terrain creation between the editor, asset browser and creator panel 2020-12-28 23:43:56 -06:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
terrMaterial.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
terrRender.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00