..
afx
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
2021-10-14 15:06:49 -05:00
app
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
assets
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
cinterface
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
collision
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
console
Fixed a leak with console stack in the interpreter.
2021-11-20 19:08:02 -05:00
core
* [Tokenizer] BugFix: Correct a malloc/delete mismatch in the tokenizer programming.
2021-11-06 20:34:12 -04:00
environment
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
forest
Merge branch 'Preview4_0' into SoundAssetImplements
2021-10-11 20:11:27 -05:00
gfx
set cubemapsaver profile to one that preserves sizes
2021-11-21 14:28:51 -06:00
gui
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
i18n
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
lighting
adress gl spotlights disapearing for deferred
2021-10-21 22:08:56 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
correct imageassetarrays having a singular texture profile as oposed to a type per.
2021-11-03 12:30:52 -05:00
math
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
module
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
navigation
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
persistence
* [TAML] BugFix: Correct a delete and new[] mismatch in tamlWriteNode reported by ASAN.
2021-11-03 18:27:26 -04:00
platform
* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
2021-11-02 18:11:42 -04:00
platformMac
* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
2021-11-14 13:56:12 -05:00
platformPOSIX
* Cleanup: Remove a comment referencing the now-removed DisplayPtrManager.
2021-11-17 22:08:08 -05:00
platformSDL
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
platformWin32
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
2021-10-13 11:40:54 -04:00
platformX11
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
2021-11-14 14:45:42 -05:00
platformX86UNIX
* Adjustment: Tweak the include paths for platformPOSIX.h.
2021-11-14 14:05:16 -05:00
postFx
fix reported ASAN crash
2021-11-16 12:40:22 -06:00
renderInstance
brdf handling corrections
2021-11-13 19:05:26 -06:00
scene
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
2021-11-02 18:52:54 -04:00
sfx
* [SFXDescription] BugFix: Correct a data corruption issue in converting legacy channel values.
2021-11-24 13:46:18 -05:00
shaderGen
typofix
2021-10-27 16:01:37 -05:00
sim
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
sqlite
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
T3D
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
terrain
use internalname for terrain layers
2021-11-29 13:54:13 -06:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Assimp checks against lowercase extensions, so we force the extension of the file to lower before fetching the importer.
2021-11-19 23:14:06 -06:00
util
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
Verve
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
windowManager
* BugFix: More cleanup of MSVC compiler warnings.
2021-10-07 01:10:00 -04:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt