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guiAnimBitmapCtrl.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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guiAnimBitmapCtrl.h
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guiBackgroundCtrl.cpp
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guiBackgroundCtrl.h
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guiBitmapBarCtrl.cpp
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guiBitmapBarCtrl.h
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guiBitmapBorderCtrl.cpp
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guiBitmapCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiBitmapCtrl.h
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guiColorPicker.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiColorPicker.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiConsole.cpp
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Adds a convenience function to refresh the console dialog.
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2018-03-17 14:37:07 -05:00 |
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guiConsole.h
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Adds a convenience function to refresh the console dialog.
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2018-03-17 14:37:07 -05:00 |
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guiConsoleEditCtrl.cpp
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guiConsoleEditCtrl.h
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guiConsoleTextCtrl.cpp
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guiConsoleTextCtrl.h
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guiDecoyCtrl.cpp
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gui shadowvar cleanups
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2018-03-15 14:50:54 -05:00 |
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guiDecoyCtrl.h
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guiDirectoryFileListCtrl.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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guiDirectoryFileListCtrl.h
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guiFileTreeCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiFileTreeCtrl.h
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guiGameListMenuCtrl.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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guiGameListMenuCtrl.h
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guiGameListOptionsCtrl.cpp
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guiGameListOptionsCtrl.h
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guiGradientCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiGradientCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiListBoxCtrl.cpp
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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guiListBoxCtrl.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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guiMaterialCtrl.cpp
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Eliminate DefineConsoleMethod
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2018-04-17 21:01:50 +02:00 |
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guiMaterialCtrl.h
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guiMLTextCtrl.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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guiMLTextCtrl.h
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guiMLTextEditCtrl.cpp
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guiMLTextEditCtrl.h
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guiPopUpCtrl.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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guiPopUpCtrl.h
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guiPopUpCtrlEx.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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guiPopUpCtrlEx.h
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guiSliderCtrl.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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guiSliderCtrl.h
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guiTabPageCtrl.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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guiTabPageCtrl.h
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guiTextCtrl.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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guiTextCtrl.h
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guiTextEditCtrl.cpp
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Replaced StringTable->insert("") with StringTable->EmptyString()
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2017-01-11 23:36:04 -05:00 |
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guiTextEditCtrl.h
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Implement basic keyboard & mouse support for openvr overlays
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2016-09-11 22:42:42 +01:00 |
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guiTextEditSliderBitmapCtrl.cpp
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guiTextEditSliderBitmapCtrl.h
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guiTextEditSliderCtrl.cpp
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guiTextEditSliderCtrl.h
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guiTextListCtrl.cpp
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guiTextListCtrl.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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guiTreeViewCtrl.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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guiTreeViewCtrl.h
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Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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2018-01-28 15:07:50 -06:00 |