Torque3D/Engine/source/gui/controls
2018-12-09 14:48:50 -06:00
..
guiAnimBitmapCtrl.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
guiAnimBitmapCtrl.h
guiBackgroundCtrl.cpp
guiBackgroundCtrl.h
guiBitmapBarCtrl.cpp
guiBitmapBarCtrl.h
guiBitmapBorderCtrl.cpp
guiBitmapCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiBitmapCtrl.h
guiColorPicker.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiColorPicker.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiConsole.cpp Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsole.h Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp
guiConsoleEditCtrl.h
guiConsoleTextCtrl.cpp
guiConsoleTextCtrl.h
guiDecoyCtrl.cpp gui shadowvar cleanups 2018-03-15 14:50:54 -05:00
guiDecoyCtrl.h
guiDirectoryFileListCtrl.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h
guiFileTreeCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiFileTreeCtrl.h
guiGameListMenuCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiGameListMenuCtrl.h
guiGameListOptionsCtrl.cpp
guiGameListOptionsCtrl.h
guiGradientCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiGradientCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
guiListBoxCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMaterialCtrl.h
guiMLTextCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiMLTextCtrl.h
guiMLTextEditCtrl.cpp
guiMLTextEditCtrl.h
guiPopUpCtrl.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrl.h
guiPopUpCtrlEx.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
guiPopUpCtrlEx.h
guiSliderCtrl.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
guiSliderCtrl.h
guiTabPageCtrl.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
guiTabPageCtrl.h
guiTextCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiTextCtrl.h
guiTextEditCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiTextEditCtrl.h Implement basic keyboard & mouse support for openvr overlays 2016-09-11 22:42:42 +01:00
guiTextEditSliderBitmapCtrl.cpp
guiTextEditSliderBitmapCtrl.h
guiTextEditSliderCtrl.cpp
guiTextEditSliderCtrl.h
guiTextListCtrl.cpp
guiTextListCtrl.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
guiTreeViewCtrl.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
guiTreeViewCtrl.h Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 2018-01-28 15:07:50 -06:00