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assetImporter.cpp
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Merge pull request #748 from Areloch/MiscImportAndToolFixes
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2022-03-20 18:49:36 -05:00 |
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assetImporter.h
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Adds handling for import of files marked as ShapeAnimationAsset
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2022-03-20 03:17:31 -05:00 |
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assetImporter_ScriptBinding.h
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Disables generation of the materials script files by the internal shape import processor. Material script files are now only generated by the AssetImporter as part of the shape injest process.
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2021-11-05 17:49:48 -05:00 |
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assetMacroHelpers.h
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generic asset loader macros. currently unused
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2021-10-03 15:19:04 -05:00 |
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CppAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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CppAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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CubemapAsset.cpp
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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CubemapAsset.h
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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ExampleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ExampleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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GameObjectAsset.cpp
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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2021-08-21 23:12:37 -05:00 |
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GameObjectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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GUIAsset.cpp
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Fleshes out remaining missing editor settings entries/categories
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2022-04-05 00:29:58 -05:00 |
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GUIAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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ImageAsset.cpp
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getAssetIdByFilename loaded state fix
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2022-04-10 17:29:55 -05:00 |
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ImageAsset.h
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better handle old style references to named texture targets
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2021-11-04 15:44:43 -05:00 |
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ImageAssetInspectors.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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LevelAsset.cpp
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Fleshes out remaining missing editor settings entries/categories
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2022-04-05 00:29:58 -05:00 |
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LevelAsset.h
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Converts all game, gui editor, and system classes to utilize assets
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2021-07-19 01:07:08 -05:00 |
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MaterialAsset.cpp
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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MaterialAsset.h
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Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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2022-01-30 11:50:16 -06:00 |
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ParticleAsset.cpp
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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ParticleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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PostEffectAsset.cpp
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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PostEffectAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ScriptAsset.cpp
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* BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct.
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2021-10-07 13:16:55 -04:00 |
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ScriptAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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ShapeAnimationAsset.cpp
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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ShapeAnimationAsset.h
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Integrates sound and shapeAnimation assets into the importer
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2020-08-24 20:24:50 -05:00 |
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ShapeAsset.cpp
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getAssetIdByFilename loaded state fix
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2022-04-10 17:29:55 -05:00 |
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ShapeAsset.h
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Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
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2021-12-24 17:26:45 -06:00 |
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SoundAsset.cpp
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Cleaned up implementation of #712
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2022-01-03 20:57:10 -06:00 |
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SoundAsset.h
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make gcc happy
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2021-10-11 16:25:37 -05:00 |
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stateMachineAsset.cpp
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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stateMachineAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainAsset.cpp
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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TerrainAsset.h
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Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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2020-08-09 01:32:27 -05:00 |
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TerrainMaterialAsset.cpp
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Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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2022-03-29 01:40:07 -05:00 |
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TerrainMaterialAsset.h
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Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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2022-03-29 01:40:07 -05:00 |