Daniel Buckmaster
450a6c6c80
Merge pull request #969 from eightyeight/options-for-godrays
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Added settings for god-ray PostFX.
2014-12-22 14:52:09 +11:00
Daniel Buckmaster
4af7227559
Fixed some ranges.
2014-12-21 23:20:48 +11:00
Daniel Buckmaster
154be2ae0e
Merge pull request #974 from Azaezel/sound_provider_fallback_request
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re-orders sound device provider wieghting
2014-12-21 19:06:06 +11:00
Azaezel
98048fd974
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
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Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
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Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
c20f29c672
Merge pull request #1003 from Lopuska/ribbon_opengl
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Ribbon port for opengl
2014-12-05 22:58:38 +01:00
Anis A. Hireche
d16a236937
ribbon_opengl
2014-12-03 22:19:02 +01:00
LuisAntonRebollo
f3e737e001
3 textures blending fix for OpenGL.
2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
LuisAntonRebollo
ed0febea39
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
LuisAntonRebollo
ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
LuisAntonRebollo
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
04d069daa0
Merge pull request #939 from BeamNG/templates_opengl
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Templates changes for OpenGL shaders.
2014-11-30 02:23:37 +01:00
LuisAntonRebollo
ad5ecee46d
Merge pull request #937 from BeamNG/increase_frame_buffer_size
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Increase FrameBuffer size for use on OpenGL.
2014-11-30 02:23:23 +01:00
LuisAntonRebollo
ac31cf18b7
Merge pull request #611 from BeamNG/templates_shader_data_decl
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Add sampler names to Templates ShaderData declarations necesary for OpenGL.
2014-11-30 02:20:24 +01:00
Azaezel
55c3717ffa
re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
2014-11-29 05:20:46 -06:00
LukasPJ
30a8401d14
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
ChelaruCatalin
cea768a3b1
Improved God Ray
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Add control for the number of samples and other controls for God Rays
shader.
2014-11-29 07:53:31 +11:00
Anis A. Hireche
18213a7fa9
missing some file
2014-11-27 20:56:25 +01:00
Anis A. Hireche
a954daa43f
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
LuisAntonRebollo
5bcd1458c4
Templates changes for OpenGL shaders.
2014-11-08 20:19:50 +01:00
LuisAntonRebollo
2103fd40c4
Increse FrameBuffer size for use on OpenGL.
2014-11-08 19:01:46 +01:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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Version 3.6.2
2014-11-05 20:28:01 +11:00
Daniel Buckmaster
9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
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3 textures blending fix
2014-11-04 17:06:04 +11:00
Daniel Buckmaster
be75d5eaab
Merge pull request #886 from eightyeight/fix-postfx-manager
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Reduce minimum tab width in PostFX manager
2014-11-04 14:20:03 +11:00
Daniel Buckmaster
719fcd7d2d
Reduce minimum tab width in PostFX manager.
2014-11-04 14:16:32 +11:00
Daniel Buckmaster
ed820f2dd4
Merge pull request #761 from J0linar/PostFx_Vignette
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Added Vignette PostFx
2014-11-04 13:30:47 +11:00
Daniel Buckmaster
f3b08501c0
Enable gamepad input when the startup GUI wakes.
2014-10-31 08:07:19 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
e02e542717
Merge pull request #749 from lukaspj/MixedParticleRendering
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Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
unkown
c527313284
Fixed a crash when ribbons are loaded
2014-10-20 21:09:41 -06:00
Daniel Buckmaster
b9ebe479a3
Disable all post effects by default.
2014-10-19 20:45:27 +11:00
Daniel Buckmaster
effa335c26
Merge pull request #693 from 'Azaezel/Metrics_Keybind'
2014-10-12 15:06:56 +11:00
Areloch
099a91553a
Merge pull request #723 from Azaezel/lightRay_Cleanup
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Light ray cleanup
2014-10-01 22:34:23 -05:00
Daniel Buckmaster
2a9e6ef5e6
Renamed default ribbon datablocks.
2014-09-24 08:27:03 +10:00
LukasPJ
35f88a77b1
Script integration for Ribbons
2014-09-23 15:44:55 +02:00
Daniel Buckmaster
5a430af051
Merge remote-tracking branch 'gg/development' into gtest-tests
2014-08-30 17:51:41 +10:00
Lukas Joergensen
53f241974b
Doing a hard compare instead of using step for blending factors
2014-08-25 21:08:39 +02:00
J0linar
83c8274952
-added Vignette PostFx
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-added vignette to the Full and Empty Template
-added vignette to the PostEffect Manager
-added vignette Shader and .cs File
2014-08-20 06:22:10 +02:00
Daniel Buckmaster
76b2e4e975
Fixed template scripts.
2014-08-16 11:52:50 +10:00
Daniel Buckmaster
346ad5bdaa
Finished up splash screen implementation.
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* Added stub methods for non-Windows platforms
* Move canvas show to after tools have loaded
* Fix a tab
2014-08-16 11:28:53 +10:00
Lukas Joergensen
981b37e548
Re-enable MixedParticleRendering
2014-08-08 00:34:32 +02:00
Areloch
0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
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Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.
This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
Daniel Buckmaster
85a0c1c59f
Allow test flags to be specified, so we don't need TEST_STRESS.
2014-08-02 10:21:28 +10:00
Daniel Buckmaster
e5bb218377
Turns out we don't actually need a Canvas! Cool.
2014-07-17 13:24:04 +02:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
Daniel Buckmaster
b7c720d01d
Reverted #540
2014-07-14 15:13:30 +02:00
LuisAntonRebollo
e09a09005d
Merge pull request #706 from eightyeight/add-gtest
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Add Google test library
2014-07-12 12:53:57 +02:00