mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-30 17:45:21 +00:00
Turns out we don't actually need a Canvas! Cool.
This commit is contained in:
parent
b43b6d2242
commit
e5bb218377
2 changed files with 2 additions and 18 deletions
|
|
@ -1,13 +1,5 @@
|
|||
new GuiControlProfile(GuiDefaultProfile);
|
||||
new GuiControlProfile(GuiToolTipProfile);
|
||||
new GuiCanvas(Canvas);
|
||||
function onLightManagerActivate() {}
|
||||
function onLightManagerDeactivate() {}
|
||||
Canvas.setWindowTitle("Torque 3D Unit Tests");
|
||||
new RenderPassManager(DiffuseRenderPassManager);
|
||||
setLightManager("Basic Lighting");
|
||||
setLogMode(2);
|
||||
$Con::LogBufferEnabled = false;
|
||||
$Testing::checkMemoryLeaks = false;
|
||||
$Testing::CheckMemoryLeaks = false;
|
||||
runAllUnitTests();
|
||||
quit();
|
||||
|
|
|
|||
|
|
@ -1,13 +1,5 @@
|
|||
new GuiControlProfile(GuiDefaultProfile);
|
||||
new GuiControlProfile(GuiToolTipProfile);
|
||||
new GuiCanvas(Canvas);
|
||||
function onLightManagerActivate() {}
|
||||
function onLightManagerDeactivate() {}
|
||||
Canvas.setWindowTitle("Torque 3D Unit Tests");
|
||||
new RenderPassManager(DiffuseRenderPassManager);
|
||||
setLightManager("Basic Lighting");
|
||||
setLogMode(2);
|
||||
$Con::LogBufferEnabled = false;
|
||||
$Testing::checkMemoryLeaks = false;
|
||||
$Testing::CheckMemoryLeaks = false;
|
||||
runAllUnitTests();
|
||||
quit();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue