Azaezel
fb79d1fec7
formatting
2015-02-09 21:53:44 -06:00
Azaezel
793d7bf856
feedback for *which* namespace is already linked. should probably look into enhancing assertwarn to be able to take a formatted string at some point...
2014-12-22 11:05:00 -06:00
Daniel Buckmaster
949251b988
Merge pull request #1065 from rextimmy/windows_date_fix
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winTime month fix
2014-12-21 21:49:30 +11:00
Daniel Buckmaster
5af91bf07a
Merge pull request #921 from lukaspj/Mixed-Particle-Rendering-Warning-Fix
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Remove warning
2014-12-21 19:06:57 +11:00
Daniel Buckmaster
183fe7dbeb
Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types
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Added support for AMD Chips
2014-12-21 19:04:26 +11:00
Daniel Buckmaster
8a104a5222
Merge pull request #1018 from eightyeight/ghost-scoping
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Add the option to limit ghost scoping range
2014-12-21 19:03:02 +11:00
Daniel Buckmaster
7916ff369b
Merge pull request #1026 from jamesu/fix_console_stack
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Fix issue where console stack values were getting overwritten
2014-12-21 19:02:20 +11:00
rextimmy
97e7e07607
winTime month fix
2014-12-18 14:25:45 +10:00
Azaezel
98048fd974
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
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Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo
15c8922028
Fix ShaderGen cubemap feature.
2014-12-15 18:28:17 +01:00
LuisAntonRebollo
ef2a843dcd
Merge pull request #1029 from Lopuska/patch-3
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Intel graphics bugfix
2014-12-14 23:45:47 +01:00
LuisAntonRebollo
fe9c30b5bb
Lowercase TSStatic fied names.
2014-12-12 22:41:08 +01:00
LuisAntonRebollo
4e936c2101
Merge pull request #1040 from BeamNG/fix_spaces_in_field
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Fix spaces in TSStatic fied names.
2014-12-12 22:37:05 +01:00
LuisAntonRebollo
8f4c0ed95d
Fix spaces in TSStatic fied names.
2014-12-12 22:36:08 +01:00
Daniel Buckmaster
4210c002bb
Merge pull request #991 from Winterleaf/BitAlign-ServerQuery.cpp
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Bit Alignment of variables in serverQuery.cpp
2014-12-12 21:47:40 +11:00
Anis
de82fbe0f9
Intel graphics bugfix
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Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
2014-12-10 15:30:36 +01:00
James Urquhart
bfca94da5c
Initialize mResetLocked too
2014-12-10 11:37:50 +00:00
James Urquhart
82fd1794e6
Fix issue where console stack values were getting overwritten inside a C++ function
2014-12-10 00:42:06 +00:00
LuisAntonRebollo
d87994ec37
Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
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Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
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Revert terrain opengl
2014-12-10 00:08:35 +01:00
Daniel Buckmaster
a928d142f7
Made some tweaks so I'm happy with it.
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* Removed #defines
* Fall back to using visible distance if ghost distance is not used
* Removed ghost distance from level files as it will default
* Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
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Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster
ca287f3308
Merge pull request #997 from Winterleaf/Fix-PostEffects
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This just adds some console spam if the PostEffect Texture isn't found. ...
2014-12-07 17:10:31 +11:00
LuisAntonRebollo
3281dc1e06
Merge pull request #1004 from Lopuska/patch-1
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Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo
d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-05 22:56:22 +01:00
LuisAntonRebollo
f3e737e001
3 textures blending fix for OpenGL.
2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
Areloch
7097ce6466
Merge pull request #995 from Winterleaf/Fix-threadPool.cpp
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Looks good.
2014-12-02 13:50:52 -06:00
Anis
830ab77628
Fixed a crash and memory leak on the ribbon code
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OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
Vincent Gee
8e0ae15f74
Tabs...
2014-11-30 21:49:41 -05:00
Vincent Gee
9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
2014-11-30 21:47:45 -05:00
Vincent Gee
5dfc293191
type fix
2014-11-30 21:11:32 -05:00
Vincent Gee
ff7f48be6f
Added support for AMD Chips
2014-11-30 20:43:04 -05:00
Vincent Gee
48ba106667
Just cleaned up some code
2014-11-30 20:28:40 -05:00
LuisAntonRebollo
5e74a465a9
Merge pull request #988 from BeamNG/clean_opengl_fragment_out
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Clean GLSL fragment shader out.
2014-12-01 01:28:05 +01:00
Vincent Gee
16765aceca
Bit Alignment of variables in serverQuery.cpp
2014-11-30 19:06:27 -05:00
LuisAntonRebollo
1d3f3fdfe4
Fix OpenGL changes formating.
2014-11-30 23:09:11 +01:00
LuisAntonRebollo
ed0febea39
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
LuisAntonRebollo
adc7c72caa
clean PlaneReflector member variables declaration.
2014-11-30 05:16:56 +01:00
LuisAntonRebollo
a0d5dc25cd
Merge pull request #962 from BeamNG/fix_opengl_new_terrain_blend
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Fix OpenGL new terrain blend
2014-11-30 05:12:06 +01:00
LuisAntonRebollo
fb08fafc9c
Fix terrFeatureGLSL.cpp for GCC.
2014-11-30 05:03:30 +01:00
LuisAntonRebollo
32e8725931
Merge pull request #983 from Azaezel/stray_mSamplerNames
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DeferredMinnaert feautre was missing samplernames
2014-11-30 04:59:24 +01:00
Azaezel
bea3563c3d
const U64 maxValPerChannel = (U64)1 << mBitsPerChannel;
2014-11-29 21:50:02 -06:00
LuisAntonRebollo
ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
Azaezel
2e112802e5
DeferredMinnaert feautre was missing samplernames
2014-11-29 21:44:05 -06:00
LuisAntonRebollo
a4bf61f07b
Fix x64 builds.
2014-11-30 04:00:58 +01:00
LuisAntonRebollo
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
3067c3f0b2
Merge pull request #924 from BeamNG/remove_disableshader
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Remove GFXDevice::disableShader
2014-11-30 02:47:46 +01:00
LuisAntonRebollo
0747a0efe9
Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
2014-11-30 02:36:21 +01:00