bank
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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Conflicts:
Engine/source/T3D/missionArea.cpp
Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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Various engine fixes
2014-05-23 14:09:00 +02:00
bank
6d176cf8db
Rename local variable to prevent confusion with member variable.
2014-05-06 15:39:21 +04:00
bank
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
2014-05-06 12:40:47 +04:00
bank
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer
7239c791f2
Merge pull request #581 from tdev/vs2012_fixes
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Visual Studio 2012 32Bit Level 4 Warning fixes
2014-03-17 10:02:19 +01:00
Thomas Fischer
fec4cc8acd
Merge pull request #538 from Azaezel/Tangent_Basis_Floor
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Tangent Basis Cleanup
2014-03-17 00:12:03 +01:00
Thomas Fischer
489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
Thomas Fischer
2844ab6912
more VS2012 L4 warning fixes
2014-03-15 11:51:36 +01:00
Andrey Syrokomsky
939061ef59
Fixed issue #256 : "$pref::TS::smallestVisiblePixelSize doesn't work".
2014-01-21 18:45:02 +02:00
Azaezel
ecbcf5eb3a
Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly.
2013-11-13 20:40:20 -06:00
DavidWyand-GG
7e4cbc56f5
Fix for DTS Vertex Paint and 2nd UV with LODs
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Fix game from https://github.com/GarageGames/Torque3D/issues/230
2013-11-05 16:50:25 -05:00
DavidWyand-GG
1923838f63
Fix TSMesh::castRay() and small collision mesh
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This is the fix outlined in
https://github.com/GarageGames/Torque3D/issues/485
2013-11-05 15:40:48 -05:00
DavidWyand-GG
f10a860bba
Changes for MaskNodeHandsOff
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This is a rework of the Pull Request
https://github.com/GarageGames/Torque3D/pull/453 based on my own
understanding of the issue. The details may be found in the description
of the original Pull Request.
2013-10-22 18:18:02 -04:00
cpusci
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
Thomas Fischer
53abbe066d
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
DavidWyand-GG
e4df92a7bc
Theora texture for cloned material fix
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When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost. This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
DavidWyand-GG
30144a9f98
TheoraTextureObject
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Places a theora video onto a named texture surface that may be used by
any material. Allows for the video to play, pause, stop, loop, and for
the source video to be changed at any time.
Based on this resource:
http://www.garagegames.com/community/resources/view/21019
2013-04-23 11:24:05 -04:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
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Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
DavidWyand-GG
bfec2dfd79
Fix texture and object console paths
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- Be sure to delete all prefs.cs files following this change.
- Changes the console types of the missing, unavailable and warning
texture paths. The old type was causing string corruption when saving
preferences.
- Changes the console type of the TSShapeConstructor collision shapes.
The old type was causing string corruption when saving preferences.
- Changed missing texture reference in ProcessedMaterial from String to
const char*.
2013-04-09 10:05:57 -04:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
DavidWyand-GG
4b1334db9f
Removed hard coded directory paths
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- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
DavidWyand-GG
595119590d
Fix for Issue #155 for Billboard Creation
2012-11-26 11:03:42 -05:00
DavidWyand-GG
a803398eb0
Fix for Issue #130 for Decals and Smoothing Groups
2012-11-08 16:56:22 -05:00
DavidWyand-GG
05b3a32e2c
Fix for Issue #118 for Collada Importer Materials
2012-11-07 19:09:51 -05:00
David Wyand
75d9470029
Fix for Issue #66 for Skinned mesh crash
2012-10-04 19:06:43 -04:00
David Wyand
a6f54b7b44
Merge pull request #57 from DavidWyand-GG/issue56-ShapeEditorSaveCrash
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Fix for Issue #56 for ShapeEditor save crash
2012-10-03 15:10:44 -07:00
David Wyand
a1a5a2c3d7
Fix for Issue #56 for ShapeEditor save crash
2012-10-03 18:06:15 -04:00
bank
12dbf49533
Fixed building on GCC 4.7.x
2012-09-30 02:32:31 +04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00