Commit graph

3499 commits

Author SHA1 Message Date
Lukas Joergensen
e7414e95a8 Fix minor errors in console function definitions 2017-12-08 21:08:35 +01:00
Lukas Joergensen
08144a1a55 Improve console dump with additional information, such as array sizes and variadic function 2017-12-08 20:50:44 +01:00
Areloch
2c1675992e Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files. 2017-12-06 14:09:27 -06:00
Areloch
c74a7b1bc2 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
Areloch
74b7e4cd89
Merge pull request #2121 from JeffProgrammer/TSImprovementsDevMerge
TorqueScript Improvements - Faster Interpreter.
2017-11-27 01:35:17 -06:00
Areloch
5956fa7e00
Merge pull request #2123 from nev7n/forestEditorFix
Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00
Areloch
8c12dda81e
Merge pull request #2125 from Bloodknight/FixGridImages
Correct orientation of Grid images
2017-11-27 00:00:55 -06:00
Marc Chapman
5a0c07fa3f Correct orientation of images 2017-11-22 15:16:49 +00:00
Areloch
339a883361 Changes the buttons to be a checkbox button, which is easier to identity as being activated or not compared to the stock togglebutton. 2017-11-15 18:52:41 -06:00
Justin Knight
38a10e032b Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
Azaezel
0079899281 new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Jeff Hutchinson
449c4c4d1e fix arg corruption on functioncall compilation. 2017-11-12 14:21:49 -05:00
Jeff Hutchinson
b05691c6b5 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
Areloch
6a078b614f Prior commit had mangled files somehow. Fixed. 2017-11-12 11:42:44 -06:00
Areloch
253dd02096 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
Areloch
407bbce509 Merging 2017-11-05 22:33:32 -06:00
Areloch
03794ad3eb
Merge pull request #2114 from Areloch/lightInfo_case_sensitivity
Corrects an include's case sensitivity being wrong
2017-11-03 13:06:35 -05:00
Areloch
9fdc89a83e Corrects an include's case sensitivity being wrong, causing issues on linux. 2017-10-30 13:53:12 -05:00
Areloch
48f50d19c3
Merge pull request #2106 from block8437/development
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00
Areloch
0e58300de8 Makes it properly force an update of the filter via a dirty flag. 2017-10-26 20:11:35 -05:00
Areloch
caa1aa67b6 Merge pull request #2096 from Areloch/GetCursorPosLocal
Adds a function to get the cursor position in local coords
2017-10-26 02:42:03 -05:00
Areloch
aa77d49e26 Merge pull request #2095 from Areloch/SetForwardVector
Enables setting the forward vector of a Scene Object
2017-10-26 02:41:52 -05:00
Areloch
6bdbac6e38 Merge pull request #2097 from Areloch/Entity_Component_Improvements
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
920a8d2edb Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch
793bc84698 Merge pull request #2101 from Areloch/Autoloaded_Assets
Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Areloch
7ea80fc6d3 Merge pull request #2102 from Areloch/updateLibPNG
Update libPNG to latest build.
2017-10-26 02:41:05 -05:00
Azaezel
5408a5eade allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material 2017-10-24 19:15:54 -05:00
Brian Smith
0c604eaf87 Fixed a typo where the value of outBytesWritten was being clamped incorrectly. 2017-10-23 17:00:16 -04:00
Areloch
4fdd0c2093 Merge pull request #2098 from Areloch/mRotation_asMatrix_Tweaks
Tweaks the asMatrixF for RotationF
2017-10-19 23:24:42 -05:00
OTHGMars
c61d71a17c Sets scale for collision primitives created in the shape editor. 2017-10-18 03:25:05 -04:00
Areloch
6805b5567e Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 2017-10-18 00:35:37 -05:00
Areloch
6ce53c45f0 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00
Areloch
829e4c40a3 Corrects the documentation. 2017-10-17 21:50:53 -05:00
Areloch
749797dc4f Corrected documentation. 2017-10-17 21:00:42 -05:00
Areloch
6d2c27d7e9 Update libPNG to latest build. 2017-10-17 14:55:57 -05:00
Areloch
df9deea1a8 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch
3e26684202 Fixes up various parts of the entity and component classes. 2017-10-15 04:42:30 -05:00
Areloch
2fa0171894 Adds a function to get the cursor position in local coords 2017-10-15 04:02:43 -05:00
Areloch
524556fe30 Adds a engine method to clear the scopeAlways flag on netObjects 2017-10-15 03:59:13 -05:00
Areloch
4bcc97379c Enables setting the forward vector of a Scene Object 2017-10-15 03:49:18 -05:00
Areloch
db7386bb21 Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation 2017-10-15 03:41:26 -05:00
Areloch
4e03f07e8e Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
Areloch
9a207ca6b0 Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
When the convex shape editor is exited, it converts them back to their original type, with the changes made to the proxy convex applied to them.
2017-10-12 01:41:27 -05:00
Areloch
efbd5fb451 Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
35d649b57e Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Azaezel
b63d07616e adds fallbacks to the aiTurret's scannode to operate similar to the aimNode, letting folks skip out on adding either and just using pitch (or failing that, heading) 2017-09-29 15:54:55 -05:00
Areloch
5c1d764956 Merge pull request #2089 from Areloch/VariableInspectorRefactor
Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch
d7361f85a8 Merge pull request #2091 from Areloch/DragNDrop
Enables SDL's ability to drag and drop files onto the game window
2017-09-27 14:01:48 -05:00
Areloch
49d109aa6b Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. 2017-09-23 15:43:09 -05:00
Areloch
2b35d88e51 Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log. 2017-09-23 12:37:55 -05:00