Marc Chapman
31f1d27a49
player-look -- modified player head and arm control
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player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman
489821a16b
Collision events
2017-07-27 01:41:40 +01:00
Marc Chapman
ab66929196
triggers --
2017-07-27 01:40:12 +01:00
Marc Chapman
9682ba318b
triggers -- exposes trigger states to other code.
2017-07-27 01:34:44 +01:00
Marc Chapman
b5539a45e3
enhanced-projectile
2017-07-27 01:27:13 +01:00
Marc Chapman
b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
2017-07-27 01:18:57 +01:00
Marc Chapman
b94b470559
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
Marc Chapman
e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Marc Chapman
4b90b21d7d
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
Marc Chapman
d5f51270eb
process-order -- code to help positioning of objects in the process lists.
2017-07-27 00:21:47 +01:00
Marc Chapman
0c4efbb762
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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full modulation -- 1.0 (default)
no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman
18d42b539b
radius-search -- Expose search-list used for determining area damage.
2017-07-27 00:16:13 +01:00
Marc Chapman
facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman
b17b45edbb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
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scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
2017-07-27 00:09:36 +01:00
Marc Chapman
eb5d3cc749
sfx-legacy
2017-07-27 00:03:53 +01:00
Marc Chapman
442b200ef6
obj-select -- object selection functionality
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is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman
9106eef98b
Selection Highlighting
2017-07-26 23:48:29 +01:00
Marc Chapman
fec893cd8b
db-cache -- implementation of datablock caching system.
2017-07-26 23:41:57 +01:00
Marc Chapman
169e539e47
enhanced-particle -- Accounts for larger number of particle size keys.
2017-07-26 23:24:08 +01:00
Marc Chapman
6910ee584d
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
d28a416914
packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization.
2017-07-26 22:22:23 +01:00
Marc Chapman
d68b616bf7
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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fade-gui-ctrl -- adds fading capability to GuiControl.
2017-07-26 22:20:43 +01:00
Marc Chapman
8a6ac1fb0f
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00
Marc Chapman
4ab89f637e
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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enhanced-meshroad -- adds option for building top-surface-only PolyList.
polysoup-zodiacs -- Changes made for rendering zodiacs on polysoup objects.
groundplane-zodiacs -- groundPlane customizations for rendering zodiacs on them.
special-types -- defines type bits for interior-like and terrain-like types.
special-types -- defines a type bit for polysoup objects.
2017-07-26 22:05:04 +01:00
Marc Chapman
64e742f053
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
2017-07-26 21:49:45 +01:00
Marc Chapman
bc90e97d35
copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
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reload-reset -- adds virtual method that is called when a datablock is reloaded.
2017-07-26 21:40:27 +01:00
Marc Chapman
43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Marc Chapman
83c533249f
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
Marc Chapman
01340843b2
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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misc -- various other function references
2017-07-26 20:01:44 +01:00
Marc Chapman
d7a8510756
Add all new AFX files
2017-07-26 19:38:34 +01:00
Areloch
d870fe8890
Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
2017-07-24 23:52:11 -05:00
Areloch
7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Lukas Jørgensen
f3fc5b1fc0
Fix for terrain detail color blending post-linearization
2017-07-20 11:32:17 +02:00
OTHGMars
2f3dc48f45
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
2017-07-11 19:11:09 -04:00
Areloch
3d7c1bbbf7
Merge pull request #2040 from Azaezel/xenonCleanup
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kills off the last vestiges of xenon support
2017-07-09 17:25:10 -05:00
Azaezel
bdafe9df43
forgot one
2017-07-09 15:41:54 -05:00
Areloch
fcd162450e
Merge pull request #2034 from rextimmy/dds_cubemaps
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DDS CubemapData support
2017-07-09 15:34:02 -05:00
Azaezel
6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
2017-07-09 15:15:30 -05:00
Azaezel
6f78c9567c
kills off the last vestiges of xenon support
2017-07-09 15:05:56 -05:00
Areloch
ea6a04e478
Merge pull request #2037 from Areloch/BaseGameToDate
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Base game to date
2017-07-09 03:44:56 -05:00
Areloch
48cc53ed6b
Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
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#if cleanup for the VS2017 workaround
2017-07-09 03:41:23 -05:00
Areloch
4da27f16b9
Merge pull request #2025 from John3/fixWarnMat
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Fix load texture warnmat
2017-07-09 03:10:42 -05:00
Areloch
a81762234d
Merge pull request #2027 from John3/portalFolder
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move portal shape into a folder
2017-07-09 03:09:38 -05:00
Areloch
9ab86a4a5e
Merge pull request #2026 from John3/nodeFilter
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node filter for shape editor
2017-07-09 03:03:52 -05:00
Areloch
2c1183f5c1
* Intel GL Fix
2017-07-08 02:56:50 -05:00
Areloch
ebe541924f
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
Areloch
bc0680e630
* Removes Direct3D9 functionality.
2017-07-07 03:13:43 -05:00
Areloch
c50e292500
* Fixed old names of decal properties
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Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
@AlexBarys
2017-07-07 03:09:21 -05:00
Areloch
300fb06fd7
* Fixed misspelling of dragCoefficient property
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As noted in issue #1501 , the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
@AlexBarys
2017-07-07 03:08:37 -05:00
Areloch
7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00