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https://github.com/TorqueGameEngines/Torque3D.git
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Corrects the documentation.
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db7386bb21
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@ -325,7 +325,7 @@ TEST(Maths, RotationF_Calculations)
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};
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#endif
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DefineConsoleStaticMethod(rotation, Add, RotationF, (RotationF a, RotationF b), ,
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DefineConsoleFunction(AddRotation, RotationF, (RotationF a, RotationF b), ,
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"Adds two rotations together.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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@ -335,7 +335,7 @@ DefineConsoleStaticMethod(rotation, Add, RotationF, (RotationF a, RotationF b),
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return a + b;
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}
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DefineConsoleStaticMethod(rotation, Subtract, RotationF, (RotationF a, RotationF b), ,
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DefineConsoleFunction(SubtractRotation, RotationF, (RotationF a, RotationF b), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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@ -345,7 +345,7 @@ DefineConsoleStaticMethod(rotation, Subtract, RotationF, (RotationF a, RotationF
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return a - b;
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}
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DefineConsoleStaticMethod(rotation, Interpolate, RotationF, (RotationF a, RotationF b, F32 factor), ,
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DefineConsoleFunction(InterpolateRotation, RotationF, (RotationF a, RotationF b, F32 factor), ,
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"Interpolates between two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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@ -358,7 +358,7 @@ DefineConsoleStaticMethod(rotation, Interpolate, RotationF, (RotationF a, Rotati
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return result;
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}
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DefineConsoleStaticMethod(rotation, LookAt, RotationF, (Point3F origin, Point3F target, Point3F up),
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DefineConsoleFunction(RotationLookAt, RotationF, (Point3F origin, Point3F target, Point3F up),
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(Point3F(0, 0, 0), Point3F(0, 0, 0), Point3F(0, 0, 1)),
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"Provides a rotation orientation to look at a target from a given position.\n"
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"@param origin Position of the object doing the looking."
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@ -372,63 +372,55 @@ DefineConsoleStaticMethod(rotation, LookAt, RotationF, (Point3F origin, Point3F
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return result;
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}
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DefineConsoleStaticMethod(rotation, setRightVector, RotationF, (RotationF a, VectorF rightVec), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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DefineConsoleFunction(setRotationRightVector, RotationF, (RotationF rot, VectorF rightVec), ,
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"Sets the right vector of the rotation.\n"
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"@param Starting rotation."
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"@param New up vector."
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"@returns New rotation with the set right vector."
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"@ingroup Math")
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{
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a.asMatrixF().setColumn(0, rightVec);
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return a;
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rot.asMatrixF().setColumn(0, rightVec);
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return rot;
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}
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DefineConsoleStaticMethod(rotation, setUpVector, RotationF, (RotationF a, VectorF upVec), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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DefineConsoleFunction(setRotationUpVector, RotationF, (RotationF rot, VectorF upVec), ,
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"Sets the up vector of the rotation.\n"
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"@param Starting rotation."
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"@param New up vector."
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"@returns New rotation with the set up vector."
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"@ingroup Math")
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{
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a.asMatrixF().setColumn(2, upVec);
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return a;
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rot.asMatrixF().setColumn(2, upVec);
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return rot;
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}
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DefineConsoleStaticMethod(rotation, getForwardVector, VectorF, (RotationF a), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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DefineConsoleFunction(getRotationForwardVector, VectorF, (RotationF rot), ,
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"Get the forward vector of a rotation.\n"
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"@ingroup Math")
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{
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return a.asMatrixF().getForwardVector();
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return rot.asMatrixF().getForwardVector();
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}
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DefineConsoleStaticMethod(rotation, getRightVector, VectorF, (RotationF a), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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DefineConsoleFunction(getRotationRightVector, VectorF, (RotationF rot), ,
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"Gets the right vector of a rotation.\n"
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"@param Our rotation."
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"@ingroup Math")
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{
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return a.asMatrixF().getRightVector();
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return rot.asMatrixF().getRightVector();
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}
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DefineConsoleStaticMethod(rotation, getUpVector, VectorF, (RotationF a), ,
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"Subtracts two rotations.\n"
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"@param a Rotation one."
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"@param b Rotation two."
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"@returns v difference of both rotations."
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DefineConsoleFunction(getRotationUpVector, VectorF, (RotationF rot), ,
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"Gets the up vector of a rotation.\n"
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"@param Our rotation."
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"@ingroup Math")
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{
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return a.asMatrixF().getUpVector();
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return rot.asMatrixF().getUpVector();
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}
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DefineConsoleStaticMethod(rotation, getDirection, Point3F, (RotationF rot),,
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"Takes the angles of the provided rotation and returns a direction vector.\n"
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"@param rot Our rotation."
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"@returns v Direction vector result."
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"@ingroup Math")
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DefineConsoleFunction(getRotationDirection, Point3F, (RotationF rot),,
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"Gets the direction from the rotation's angles.\n"
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"@param Our rotation."
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"@ingroup Math")
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{
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return rot.getDirection();
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}
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