Areloch
df9deea1a8
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Azaezel
e9039b2261
Revert "Mounting demo script"
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This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
2016-06-17 10:41:38 -05:00
Azaezel
161cdcb02d
Revert "Updated demo script"
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This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
2016-06-17 10:41:06 -05:00
OTHGMars
b8565b2b80
Updated demo script
2016-06-17 10:41:05 -05:00
OTHGMars
16c547306f
Mounting demo script
2016-06-17 10:41:03 -05:00
Areloch
2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch
bbf7865a77
Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup.
2016-05-30 21:30:02 -05:00
Areloch
6517b86491
Editor integration for creation of entities and GameObjects.
2016-05-21 11:47:10 -05:00
Areloch
36bb0b3c54
Minor corrections to some component scripts to clear old references.
2016-05-17 23:57:30 -05:00
Areloch
6fe0b1789d
Adds some example components, game objects and the tools and scripts to utilize them.
2016-05-15 16:24:47 -05:00
Areloch
c645475e56
Adds in some missing script functions that let projectiles damage and destroy physics shapes.
2016-04-26 11:30:24 -05:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Azaezel
348a0f20d9
Looks like according to reports, they also weren't checking for physicsshapes.
2015-10-18 23:48:29 -05:00
Azaezel
2da94ed4ee
explosion cover miscalc
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%distscale can actually end up negative. causes miscalculations for applyimpulse and the like (or even healing if you've hacked in the capacity for negative damage)
2015-10-09 17:43:00 -05:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
ac58fa96b0
Look for datablock property, and provide a default.
2014-12-06 12:03:32 +11:00
LukasPJ
35f88a77b1
Script integration for Ribbons
2014-09-23 15:44:55 +02:00
Azaezel
c4e9e5db99
fix for issue 484
2013-10-03 03:24:49 -05:00
cpusci
140892e032
Updates AIPlayer script class to account for looping paths and slows the aiplayer down on the lastnode if it's not a looping path.
2013-08-05 09:28:58 -05:00
thecelloman
48942d8dd0
Remove unused weapon scripts in Full Template
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soldiergun.cs
grenadeLauncher.cs
rocketLauncher.cs
These scripts defined functionality that is not implemented for any of the current weapons.
2013-04-11 11:53:18 -04:00
thecelloman
281897c41e
Removing the Armor script class.
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Using PlayerData as the generic namespace. This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
1452c407d9
Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-27 22:49:58 -04:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
DavidWyand-GG
fa1a0124a9
Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud
2012-11-15 11:04:09 -05:00
thecelloman
3f9faad881
Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
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... does what it says.
2012-10-04 18:53:46 -04:00
thecelloman
00f72f1325
Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui.
2012-10-04 16:13:34 -04:00
TwistedJenius
e82b7b96b5
Changed function name to fit standards.
2012-10-04 02:27:55 -05:00
TwistedJenius
50edf31992
Got rid of AIManager related comments.
2012-09-21 07:10:36 -05:00
TwistedJenius
f922bc4fd0
AI related bug fixes and improvements.
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Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
f439dc8dcd
Full Template for ticket #1
2012-09-19 11:54:25 -04:00