Commit graph

20 commits

Author SHA1 Message Date
aaravamudan2014
591ddf6ae1 Added new config file save for vehicle re-mappings
Added gui functionality for vehicle re-mapping

Update optionsDlg.cs

Fixed some coding guidelines problem

Fix some of the indentation problems (tabs replaced by spaces).
Curly bracket guidelines followed.

fixed some indentation problems

just noticed a few more indentation problem, my bad.
2017-04-26 09:40:38 -04:00
Johxz
5e47c018b2 enable video recording 2017-01-01 21:40:41 -06:00
James Urquhart
64b751a7c8 Basic port of code 2016-09-11 22:42:42 +01:00
Areloch
25d2fd877b Makes the profiler pop-up act on a toggle, and also adds an entry into the World Editor's Tool menu to easily activate it. 2016-04-20 01:06:31 -05:00
John3
3f191ede5f Two equal lines in init.cs 2015-03-25 18:48:35 -06:00
Daniel Buckmaster
effa335c26 Merge pull request #693 from 'Azaezel/Metrics_Keybind' 2014-10-12 15:06:56 +11:00
Azaezel
c514841ebb Binds the full metrics display to CTRL+F2 while in-game. Escape Closes. 2014-06-11 03:09:41 -05:00
rextimmy
709bd99ed4 Vehicle gamepad fix for full template. 2014-06-10 09:06:21 +10:00
LuisAntonRebollo
a8462b7fc3 Case-sensitive fixes on template script files for Linux. 2014-04-13 19:50:22 +02:00
DavidWyand-GG
e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
David Wyand
2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
thecelloman
67de30b0e1 Correct customProfiles.cs execution.
This removes a duplicate and erroneous attempt to load the customProfiles.cs script.  Also added additional commentary to note that this file is the default save location when using the Gui Editor to create GuiProfiles.
Also fixes a problem where the Empty Template was not loading customProfiles.cs
2013-04-09 06:01:53 -04:00
thecelloman
b4ea1123dc Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
thecelloman
07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
thecelloman
b452597696 Removing the controlsHelpDlg to reduce maintenance overhead. 2013-03-20 16:51:42 -04:00
thecelloman
c1831e4bd8 Relocates several game specific GUIs (with relevant art and scripts) out of the "core". 2013-03-20 12:10:08 -04:00
thecelloman
d3ba8e8e44 Remove unused and (partially) unworking UnifiedShell. 2013-03-18 10:02:05 -04:00
thecelloman
00f72f1325 Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
David Wyand
f6627f98af Fix for Issue #54 for PhysX client crash on exit 2012-10-03 15:59:34 -04:00
DavidWyand-GG
f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00