Ben Payne
98e79f3aec
Fix uninitialized member vars
2014-12-13 16:08:47 -05:00
Ben Payne
50238fb2ac
Casts are stronger than necessary
2014-12-13 16:08:46 -05:00
Ben Payne
dd297d4dc0
Fix buffer overflow
2014-12-13 16:08:38 -05:00
Anis
2db9aa52ef
missing texture format.
...
To silence a console error on startup (OpenGL)
2014-12-13 15:11:13 +01:00
Areloch
fd186204a2
Fizes #945
2014-12-13 03:11:11 -06:00
LuisAntonRebollo
fe9c30b5bb
Lowercase TSStatic fied names.
2014-12-12 22:41:08 +01:00
LuisAntonRebollo
4e936c2101
Merge pull request #1040 from BeamNG/fix_spaces_in_field
...
Fix spaces in TSStatic fied names.
2014-12-12 22:37:05 +01:00
LuisAntonRebollo
8f4c0ed95d
Fix spaces in TSStatic fied names.
2014-12-12 22:36:08 +01:00
Bruno Gonzalez
046f4e4e2d
Fix off-by-one error in cursor hiding/showing function
...
Incorrect API use according to msdn.
Source: http://msdn.microsoft.com/en-us/library/windows/desktop/ms648396%28v=vs.85%29.aspx
"cursor is displayed only if the display count is greater than or equal to 0"
2014-12-12 16:53:07 +01:00
Anis
1131bdd5ab
Black screen fix
...
black screen wasn't properly fixed in certain situation.
Now it's fixed!
2014-12-12 15:27:49 +01:00
Daniel Buckmaster
763d178704
Merge pull request #1032 from eightyeight/issue-694
...
Fix a crash when change a material reclect cubemap
2014-12-12 21:49:41 +11:00
Daniel Buckmaster
4210c002bb
Merge pull request #991 from Winterleaf/BitAlign-ServerQuery.cpp
...
Bit Alignment of variables in serverQuery.cpp
2014-12-12 21:47:40 +11:00
Daniel Buckmaster
9fca02b2f8
Merge pull request #1017 from eightyeight/aiplayer-triggers-fix
...
AIPlayer trigger fix
2014-12-12 21:45:57 +11:00
Areloch
8518c85e80
PR for issue #748
2014-12-11 22:17:55 -06:00
Ben Payne
a3f4adacc3
Replace obsolete calling convention
2014-12-11 20:08:45 -05:00
Ben Payne
dc780ddcae
Fix use-after-delete
2014-12-11 19:09:02 -05:00
Ben Payne
68b5e7b517
Fix more use-after-delete errors
2014-12-11 19:09:01 -05:00
Ben Payne
c50c88d071
Fix use-after-delete errors
2014-12-11 19:09:01 -05:00
Ben Payne
d97d44f66f
Fix more misc uninitialized vars
2014-12-11 18:25:29 -05:00
Ben Payne
a10e6e99d4
Fix read past end of array
2014-12-11 18:22:14 -05:00
Ben Payne
d4b4320f45
More uninitialized variables
2014-12-11 18:06:24 -05:00
Ben Payne
2fc1ac4816
Fix uninit vars in gui
2014-12-11 17:25:02 -05:00
Ben Payne
81e7dafb94
Fix delete of malloc'ed memory
2014-12-11 17:24:40 -05:00
Daniel Buckmaster
93fdcdecbe
Compare to cosine of angle, not angle.
2014-12-11 12:30:48 +11:00
LuisAntonRebollo
6f975dd14a
Fix a crash when change a material reclect cubemap.
2014-12-11 12:29:44 +11:00
LuisAntonRebollo
d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
2014-12-11 01:20:39 +01:00
Anis
de82fbe0f9
Intel graphics bugfix
...
Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
2014-12-10 15:30:36 +01:00
Daniel Buckmaster
27252b0864
Merge pull request #1019 from eightyeight/image-recoil-fix
...
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
James Urquhart
bfca94da5c
Initialize mResetLocked too
2014-12-10 11:37:50 +00:00
Daniel Buckmaster
7004ec627e
Use find instead of [] and call StringTable->insert less.
2014-12-10 14:04:26 +11:00
James Urquhart
82fd1794e6
Fix issue where console stack values were getting overwritten inside a C++ function
2014-12-10 00:42:06 +00:00
LuisAntonRebollo
d87994ec37
Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
...
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
...
Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
d97bccb798
Fix AMD render problem with missed meshes.
2014-12-09 17:34:16 -05:00
LuisAntonRebollo
190f68b998
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
Daniel Buckmaster
116276a105
Tweaks so I'm happy with it.
...
* Change #define usage
* Fix tabs
2014-12-08 10:20:38 +11:00
Daniel Buckmaster
9622f93d05
Fix weapon image camera shake.
2014-12-07 20:59:17 +11:00
Daniel Buckmaster
a928d142f7
Made some tweaks so I'm happy with it.
...
* Removed #defines
* Fall back to using visible distance if ghost distance is not used
* Removed ghost distance from level files as it will default
* Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
...
Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster
04df62ebe5
AIPlayer trigger fix as in #1007 .
2014-12-07 17:14:37 +11:00
Daniel Buckmaster
ca287f3308
Merge pull request #997 from Winterleaf/Fix-PostEffects
...
This just adds some console spam if the PostEffect Texture isn't found. ...
2014-12-07 17:10:31 +11:00
Anis
7455f12343
check extension before use it
2014-12-06 20:55:43 +01:00
Anis
1a76341049
Update gfxGLDevice.cpp
2014-12-06 20:46:27 +01:00
Anis
2165266ff4
revert vsync on reset changes
2014-12-06 20:44:47 +01:00
Anis
005f322a94
vsync update on reset settings
2014-12-06 19:41:00 +01:00
Anis
b444cabe4d
vSync on opengl
2014-12-06 19:32:38 +01:00
LuisAntonRebollo
3281dc1e06
Merge pull request #1004 from Lopuska/patch-1
...
Fixed a crash and memory leak on the ribbon code
2014-12-05 22:59:52 +01:00
LuisAntonRebollo
d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
2014-12-05 22:56:22 +01:00
Azaezel
8ac10e42b0
checkInFoV correction
...
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
GuyAllard
bc230be8a2
Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions.
2014-12-04 16:21:57 +01:00