Azaezel
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01f0d5cfca
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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Richard Marrevee
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592e443c77
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Update gfxD3D11Device.cpp
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2017-12-22 17:11:31 +01:00 |
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Marc Chapman
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d0b0b43058
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Update libpng to 1.6.34
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2017-12-12 14:00:27 +00:00 |
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Lukas Joergensen
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86a0ba44d3
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Cleanup of the elements exposed to the console
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2017-12-10 19:02:20 +01:00 |
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Lukas Joergensen
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2bd43efcb9
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Fix minor errors in console function definitions
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2017-12-08 21:08:35 +01:00 |
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Lukas Joergensen
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ae6b035f10
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Improve console dump with additional information, such as array sizes and variadic function
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2017-12-08 20:50:44 +01:00 |
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Areloch
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f657f774ce
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Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files.
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2017-12-06 14:09:27 -06:00 |
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Areloch
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b5277e0f08
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Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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2017-12-03 01:21:30 -06:00 |
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Azaezel
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f9bf4fca4b
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new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
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2017-11-12 23:58:34 -06:00 |
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Jeff Hutchinson
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d7287914c7
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fix arg corruption on functioncall compilation.
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2017-11-12 14:21:49 -05:00 |
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Jeff Hutchinson
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c7e12d3be7
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roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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2017-11-12 13:39:14 -05:00 |
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Areloch
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2ca6af8e48
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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Areloch
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d666322a1b
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Merging
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2017-11-05 22:33:32 -06:00 |
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Areloch
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ce9c28dc5d
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Corrects an include's case sensitivity being wrong, causing issues on linux.
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2017-10-30 13:53:12 -05:00 |
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Areloch
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fafc2929e0
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Merge pull request #2106 from block8437/development
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
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2017-10-28 00:38:19 -05:00 |
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Areloch
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a36192ffd8
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Makes it properly force an update of the filter via a dirty flag.
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2017-10-26 20:11:35 -05:00 |
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Areloch
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39f86d8c30
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asdasd
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2017-10-26 17:06:27 -05:00 |
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Areloch
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7f134ed76e
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Merge pull request #2096 from Areloch/GetCursorPosLocal
Adds a function to get the cursor position in local coords
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2017-10-26 02:42:03 -05:00 |
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Areloch
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95053c6038
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Merge pull request #2095 from Areloch/SetForwardVector
Enables setting the forward vector of a Scene Object
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2017-10-26 02:41:52 -05:00 |
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Areloch
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fb63babdcd
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Merge pull request #2097 from Areloch/Entity_Component_Improvements
Fixes up various parts of the entity and component classes.
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2017-10-26 02:41:42 -05:00 |
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Areloch
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a81c2e00da
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Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
Removes Entity/Component stuff from being behind an experimental flag.
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2017-10-26 02:41:31 -05:00 |
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Areloch
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db683b0276
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Merge pull request #2101 from Areloch/Autoloaded_Assets
Adds the ability to define types of assets to be auto-loaded
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2017-10-26 02:41:20 -05:00 |
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Areloch
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b028349990
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Merge pull request #2102 from Areloch/updateLibPNG
Update libPNG to latest build.
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2017-10-26 02:41:05 -05:00 |
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Azaezel
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9e435a3f34
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allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material
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2017-10-24 19:15:54 -05:00 |
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Brian Smith
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b8959e2bbb
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Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
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2017-10-23 17:00:16 -04:00 |
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Areloch
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9a5700addc
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Handler binding on a scene level working
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2017-10-19 15:34:57 -05:00 |
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OTHGMars
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4310ab3b27
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Sets scale for collision primitives created in the shape editor.
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2017-10-18 03:25:05 -04:00 |
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Areloch
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526d4ea31a
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Remove unneeded isParent handling for entities in the GuiTreeViewCtrl
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2017-10-18 00:35:37 -05:00 |
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Areloch
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9359b72b93
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Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
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2017-10-18 00:26:57 -05:00 |
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Areloch
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0fde97f254
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Corrects the documentation.
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2017-10-17 21:50:53 -05:00 |
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Areloch
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d6ccaa7fe8
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Corrected documentation.
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2017-10-17 21:00:42 -05:00 |
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Areloch
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e6755c4b61
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Update libPNG to latest build.
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2017-10-17 14:55:57 -05:00 |
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Areloch
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7219899287
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Working on shader const binding
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2017-10-17 08:48:31 -05:00 |
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Areloch
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0c21ef1b45
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Removes Entity/Component stuff from being behind an experimental flag.
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2017-10-15 06:03:59 -05:00 |
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Areloch
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1fdbc6594e
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Fixes up various parts of the entity and component classes.
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2017-10-15 04:42:30 -05:00 |
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Areloch
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4ea3c90b5b
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Adds a function to get the cursor position in local coords
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2017-10-15 04:02:43 -05:00 |
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Areloch
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57253daeef
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Adds a engine method to clear the scopeAlways flag on netObjects
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2017-10-15 03:59:13 -05:00 |
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Areloch
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bdac9286ee
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Enables setting the forward vector of a Scene Object
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2017-10-15 03:49:18 -05:00 |
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Areloch
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1407f3953c
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Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation
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2017-10-15 03:41:26 -05:00 |
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Areloch
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950723eb51
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Implements support of autoloaded assets.
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2017-10-14 22:10:42 -05:00 |
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Areloch
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b5dfdf1fbb
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Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
When the convex shape editor is exited, it converts them back to their original type, with the changes made to the proxy convex applied to them.
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2017-10-12 01:41:27 -05:00 |
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Areloch
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6479c7592a
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Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
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2017-10-11 12:00:21 -05:00 |
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Areloch
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e023cf3a60
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Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
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2017-10-11 08:47:47 -05:00 |
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Areloch
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70c154c7d3
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Implement of the shader consts binding.
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2017-10-10 15:54:54 -05:00 |
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Areloch
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74138342d1
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Added support for uniforms, textures and samplers.
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2017-10-09 17:15:57 -05:00 |
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Areloch
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5019478aad
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begun adding uniform hooks
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2017-10-07 14:36:58 -05:00 |
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Areloch
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512c4515fc
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Updates
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2017-10-06 16:49:50 -05:00 |
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Areloch
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dc5e502dec
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Initial implementation of Custom Shader Features.
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2017-10-05 17:04:51 -05:00 |
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Azaezel
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41e7e32cf5
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adds fallbacks to the aiTurret's scannode to operate similar to the aimNode, letting folks skip out on adding either and just using pitch (or failing that, heading)
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2017-09-29 15:54:55 -05:00 |
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Areloch
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f9b7f66571
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Merge pull request #2089 from Areloch/VariableInspectorRefactor
Updates the VariableInspector, VariableGroup and VariableField objects
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2017-09-27 15:31:26 -05:00 |
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