Areloch
19e66ceabb
Merge pull request #2215 from Areloch/MeshBaking_Expanded
...
Expanded mesh baking functionality
2018-03-17 00:41:37 -05:00
Glenn Smith
47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
Areloch
e01272d72d
Missed a cleanup line.
2018-03-07 01:30:44 -06:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
8dedcf456a
Cleanup of export function to remove redundant arg
...
Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch
787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
2018-03-04 15:10:44 -06:00
Areloch
49639a908f
Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
2018-03-01 01:51:18 -06:00
Areloch
6497ea5c76
Merge branch 'development' into issue_2115
2018-02-14 01:43:34 -06:00
Areloch
c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
...
Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Areloch
7af5c4392f
Update meshRenderSystem.cpp
2018-02-11 02:09:53 -06:00
Bloodknight
20eefee3cd
Merge branch 'development' into issue_2115
2018-02-05 15:59:33 +00:00
Areloch
abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
2018-02-04 16:21:07 -06:00
Areloch
14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
...
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
rextimmy
fd23f0d0e9
gcc/clang build fix
2018-02-04 09:32:39 +10:00
Areloch
57284507f2
Adds the Systems for the Entity-Component-Systems setup.
2018-01-28 16:58:00 -06:00
Areloch
35c0860418
Added Sound Component
2018-01-28 15:17:14 -06:00
Areloch
68efd8e22a
Updates to component classes -
...
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
ae5a43de70
Asset Browser initial implementation - Asset updates.
...
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Marc Chapman
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
Marc Chapman
0c65f9ee8e
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
Areloch
1ef75b411c
Merge pull request #2133 from lukaspj/console-function-errors
...
Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Lukas Joergensen
86a0ba44d3
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
Lukas Joergensen
2bd43efcb9
Fix minor errors in console function definitions
2017-12-08 21:08:35 +01:00
Areloch
fb63babdcd
Merge pull request #2097 from Areloch/Entity_Component_Improvements
...
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
9359b72b93
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
2017-10-18 00:26:57 -05:00
Areloch
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
1fdbc6594e
Fixes up various parts of the entity and component classes.
2017-10-15 04:42:30 -05:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
...
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
524ecdfbb8
Merge pull request #2045 from OTHGMars/PhysShapeChange
...
PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Marc Chapman
51df59092d
Assorted bug fixes
2017-07-27 01:50:52 +01:00
Marc Chapman
25b780ccaf
player-look -- modified player head and arm control
...
player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman
8aaed004f1
Collision events
2017-07-27 01:41:40 +01:00
Marc Chapman
2a96c946b7
triggers --
2017-07-27 01:40:12 +01:00
Marc Chapman
eeac02545a
triggers -- exposes trigger states to other code.
2017-07-27 01:34:44 +01:00
Marc Chapman
c32c9557ab
enhanced-projectile
2017-07-27 01:27:13 +01:00
Marc Chapman
d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
2017-07-27 01:18:57 +01:00
Marc Chapman
19092c368a
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
Marc Chapman
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
...
pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Marc Chapman
ab88b8f489
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
Marc Chapman
8c65467697
process-order -- code to help positioning of objects in the process lists.
2017-07-27 00:21:47 +01:00
Marc Chapman
62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
...
full modulation -- 1.0 (default)
no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman
a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
...
bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman
5a1405d4bb
packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
...
scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
2017-07-27 00:09:36 +01:00
Marc Chapman
fcce9be33c
obj-select -- object selection functionality
...
is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman
d4c2eeea98
Selection Highlighting
2017-07-26 23:48:29 +01:00
Marc Chapman
64d1b06866
db-cache -- implementation of datablock caching system.
2017-07-26 23:41:57 +01:00
Marc Chapman
706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
2017-07-26 23:24:08 +01:00
Marc Chapman
43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
...
pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman
3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
...
enhanced-meshroad -- adds option for building top-surface-only PolyList.
polysoup-zodiacs -- Changes made for rendering zodiacs on polysoup objects.
groundplane-zodiacs -- groundPlane customizations for rendering zodiacs on them.
special-types -- defines type bits for interior-like and terrain-like types.
special-types -- defines a type bit for polysoup objects.
2017-07-26 22:05:04 +01:00