Commit graph

745 commits

Author SHA1 Message Date
Areloch
e15f17354d Added missed lines to init the reflection probe baking gui 2019-05-21 01:25:24 -05:00
Areloch
d6f87da608 Fixed up behavior of the new functions of convex editor. 2019-05-21 00:29:44 -05:00
Areloch
f5bf70b584 Catch the template files up and add the improved convex editor bits. 2019-05-19 21:30:45 -05:00
Areloch
ae11d3548d Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
Areloch
741fcaed5a Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 2019-05-11 21:53:08 -05:00
Areloch
ad5f583893 Various fixes 2019-05-11 21:42:27 -05:00
Areloch
0e6ba354db WIP updated UI
WIP dark editor theme
fixed multiwindow
2019-05-09 00:11:49 -05:00
Areloch
9ac9c13fea Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
Areloch
82881f0875 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 2019-05-06 01:50:45 -05:00
Areloch
00b958aff9 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 2019-05-06 01:49:58 -05:00
AzaezelX
8d2d357948 invert surface.NdotV contribution for brdf texture lookup in keeping with authoring tool outputs 2019-05-05 20:09:35 -05:00
AzaezelX
6957e69d83 normal orientation debug lines (remmed) 2019-05-05 18:35:08 -05:00
AzaezelX
d1b24af399 go back to using raw wsNormal with a few additional prep-lines for if that hasn't been made a var for that shader yet 2019-05-05 18:34:39 -05:00
Areloch
a928744b73 Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:25:16 -05:00
Areloch
471254ac0c Merge branch 'GameObjectExamples' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:25:00 -05:00
Areloch
b4a744a366 Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
Areloch
2c89fea69f Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:08:11 -05:00
Areloch
54b4d2eaaf
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
Snap to terrain Z offset.
2019-05-04 14:25:03 -05:00
Areloch
d1e28f4872
Merge pull request #2328 from Areloch/neverImportMat
Adds a filter for materials to never import when importing a shape
2019-05-04 11:51:21 -05:00
Areloch
4422082035 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
AzaezelX
6f963ff2a8 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP 2019-05-03 00:21:01 -05:00
AzaezelX
7cfa12633b simgroup to scene conversions 2019-05-02 03:15:42 -05:00
Areloch
25f27318f7 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
TODO: core::rendering pref on the BRDF texture instead of hardcode path, add best-pick logic for forward probes and double-check ogl forward is playing nice.
2019-05-02 00:05:12 -05:00
AzaezelX
97ec99f704 Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
AzaezelX
cd937fca30 shifted forward lit probe lighting to pre-rt lighting in keeping with the deferred methodologies. in diong so, also needed to add a vertex feature for in/out tangent space normals detection. also in keeping with the fact we sample the deferred albedo result-buffer, fed the createForwardSurface the output target so that can take color multiplication et al instead of just raw albedo 2019-04-29 17:39:47 -05:00
AzaezelX
a67e6d109c Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP 2019-04-29 00:32:40 -05:00
Areloch
19a1237dcb Ongoing fiddling with correcting the forward render behavior. 2019-04-29 00:07:38 -05:00
AzaezelX
2ec197c38c Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayGLWIP 2019-04-28 20:37:03 -05:00
Areloch
240e940572 random testing bits trying to isolate remaining forward issues. 2019-04-28 18:32:23 -05:00
AzaezelX
636a83e155 gl conversionwork - forward lit variant. do note, crashs with
`Engine\source\gfx\gfxDevice.cpp(837,0): {Fatal} - GFXDevice::setTexture - out of range stage! -1>16` though the shaders themselves are now in a compling state (ostensibly)
2019-04-28 06:24:19 -05:00
OTHGMars
4ee5fbfc12 Fixes import dialog display after showing the shape changed prompt in the ShapeEditor. 2019-04-25 16:05:21 -04:00
AzaezelX
e6a14514e0 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
that way if multiple probes get updated at once, we don't hit the update loop for each one, which is obviously silly
also fixed the 'probes' cubemaps aren't ready until you nudge them'
turns out when we were setting out global var which we used for the irradiance and prefilter cubemap paths, it was being set AFTER the probes got loaded
so it was using an invalid path to look up the cubemaps
-@areloch
2019-04-22 15:39:55 -05:00
OTHGMars
98c22d0f1b Sequence timing options.
This commit deals with the problem that the keyframe timestamps are not standardized. Seconds, milliseconds and ticks are used depending on the import format. There is no metadata or property that specifies the format used, so the option is exposed to the user as part of the import options gui.
2019-04-22 06:52:59 -04:00
OTHGMars
a3b4e527c4 Adds Force Update Materials to import options gui. 2019-04-22 00:09:29 -04:00
AzaezelX
bf10d48287 specify lod (mip) 0 for the brdf texture 2019-04-18 19:31:33 -05:00
AzaezelX
f871b965cd specify samplerstates for all input textures to resolve odd 'edgeing' effect on skylights 2019-04-18 19:30:50 -05:00
OTHGMars
b32289b618 Initial value selections for import options gui. 2019-04-18 16:49:51 -04:00
AzaezelX
28f55b9cc8 Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/renderInstance/renderProbeMgr.cpp
2019-04-16 09:34:01 -05:00
Areloch
95962cbcbc GL work 2019-04-15 23:11:18 -05:00
OTHGMars
b92b7a3ade Changes default winding order to be CCW. 2019-04-15 23:04:47 -04:00
OTHGMars
6111eb466e Enables the assimp import options gui when loaded from the shape editor.
Adds new assimp options to the importer gui.
Copies the importer gui to the BaseGame template.
2019-04-15 19:03:10 -04:00
AzaezelX
33b3798bc2 removed extraneous finalcolor set mangling specular input 2019-04-10 17:47:56 -05:00
AzaezelX
4730dfcf3f leverage the macros for a bit more legibility 2019-04-10 14:14:10 -05:00
Areloch
ec9e8c3563 Majority of forward work. Some state/register count issues and further testing required.
Also requires proper binding of forward probe values, as well as scoring probes for forward selection.
2019-04-07 23:57:05 -05:00
Areloch
283348f7bc Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
Did all the setup work to feed data for forward probestuffs, just have to rewrite the shaderFeature to replicate the regular probe array logic.
2019-04-03 00:13:58 -05:00
Areloch
8d85a56095 Failed to get the Scene changes for the Full template rolled up. This corrects that. 2019-03-31 22:12:38 -05:00
Areloch
852f82b8a5
Merge pull request #2000 from saxonschmauderer/patch-3
Fix for bug #1975
2019-03-31 14:45:15 -05:00
Areloch
b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
03f6c8c57f
Merge branch 'development' into SnapToMenu 2019-03-31 14:32:17 -05:00
Areloch
d96b07e230
Merge pull request #2338 from Areloch/MoreMenubarFixes
Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00