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https://github.com/TorqueGameEngines/Torque3D.git
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Adds Force Update Materials to import options gui.
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parent
8d6a98b0be
commit
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2 changed files with 44 additions and 0 deletions
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@ -582,6 +582,28 @@
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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useInactiveState = "0";
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text = " Force update materials.cs";
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groupNum = "-1";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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isContainer = "0";
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Profile = "ToolsGuiCheckBoxProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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position = "210 150";
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Extent = "200 13";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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variable = "$Assimp::ForceUpdateMats";
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tooltipprofile = "ToolsGuiToolTipProfile";
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ToolTip = "Forces update of materials.cs (even if Materials already exist)";
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hovertime = "1000";
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canSaveDynamicFields = "0";
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};
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new GuiButtonCtrl() {
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text = "OK";
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groupNum = "-1";
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@ -582,6 +582,28 @@
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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useInactiveState = "0";
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text = " Force update materials.cs";
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groupNum = "-1";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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isContainer = "0";
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Profile = "ToolsGuiCheckBoxProfile";
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HorizSizing = "right";
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VertSizing = "bottom";
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position = "210 150";
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Extent = "200 13";
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MinExtent = "8 2";
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canSave = "1";
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Visible = "1";
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variable = "$Assimp::ForceUpdateMats";
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tooltipprofile = "ToolsGuiToolTipProfile";
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ToolTip = "Forces update of materials.cs (even if Materials already exist)";
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hovertime = "1000";
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canSaveDynamicFields = "0";
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};
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new GuiButtonCtrl() {
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text = "OK";
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groupNum = "-1";
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