mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
specify samplerstates for all input textures to resolve odd 'edgeing' effect on skylights
This commit is contained in:
parent
63bc2215fd
commit
f871b965cd
1 changed files with 11 additions and 0 deletions
|
|
@ -341,6 +341,17 @@ singleton GFXStateBlockData( PFX_ReflectionProbeArrayStateBlock )
|
|||
zDefined = true;
|
||||
zEnable = false;
|
||||
zWriteEnable = false;
|
||||
|
||||
|
||||
samplersDefined = true;
|
||||
samplerStates[0] = SamplerClampPoint;
|
||||
samplerStates[1] = SamplerClampPoint;
|
||||
samplerStates[2] = SamplerClampPoint;
|
||||
samplerStates[3] = SamplerClampPoint;
|
||||
samplerStates[4] = SamplerClampLinear;
|
||||
samplerStates[5] = SamplerClampLinear;
|
||||
samplerStates[6] = SamplerClampLinear;
|
||||
samplerStates[7] = SamplerClampLinear;
|
||||
};
|
||||
|
||||
singleton PostEffect( reflectionProbeArrayPostFX )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue