specify samplerstates for all input textures to resolve odd 'edgeing' effect on skylights

This commit is contained in:
AzaezelX 2019-04-18 19:30:50 -05:00
parent 63bc2215fd
commit f871b965cd

View file

@ -341,6 +341,17 @@ singleton GFXStateBlockData( PFX_ReflectionProbeArrayStateBlock )
zDefined = true;
zEnable = false;
zWriteEnable = false;
samplersDefined = true;
samplerStates[0] = SamplerClampPoint;
samplerStates[1] = SamplerClampPoint;
samplerStates[2] = SamplerClampPoint;
samplerStates[3] = SamplerClampPoint;
samplerStates[4] = SamplerClampLinear;
samplerStates[5] = SamplerClampLinear;
samplerStates[6] = SamplerClampLinear;
samplerStates[7] = SamplerClampLinear;
};
singleton PostEffect( reflectionProbeArrayPostFX )