Commit graph

4058 commits

Author SHA1 Message Date
DavidWyand-GG
2c0fcaa398 Gamepad and joystick dead zone fix
Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range.  In reference
to https://github.com/GarageGames/Torque3D/issues/468
2013-09-27 12:40:54 -04:00
DavidWyand-GG
5406afa884 DecalManager scene container fix
In reference to https://github.com/GarageGames/Torque3D/issues/474 this
is a general fix for all global bounds objects.
2013-09-27 12:15:44 -04:00
Daniel Buckmaster
d80679fbf8 GuiShapeNameHud frame and fill rendering is now useful. 2013-09-05 19:02:42 +10:00
thecelloman
278b4c9977 Fixes a mismatched variable name introduced in pr#460 2013-09-04 14:28:55 -04:00
Taras Podoroga
b0974e6647 RenderMeshExample won't render transparent materials properly, this commit will fix it. 2013-08-21 23:57:55 +03:00
SilentMike
f6efe41728 Merge pull request #460 from Azaezel/Particles
Particles
2013-08-19 08:22:04 -07:00
SilentMike
9073a3efbf Merge pull request #410 from WinterleafEnterainment/development
Created Header file for net.cpp
2013-08-19 08:13:30 -07:00
Daniel Buckmaster
dbb15ccf0b Reformat parameter defaults to true. 2013-08-13 14:36:06 +10:00
Scott Przybylski
678ea8211b processLine doesn't override base virtual function
The processLine definition differs from the base TCPObject class causing the function to never be called. This causes HTTPObject to not function properly, it calls back into the Torque Script with the HTTP headers when it should only be returning the content.
2013-08-12 16:05:12 -07:00
SilentMike
77bd934167 Merge pull request #424 from tdev/lock-checking
Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
SilentMike
824944d7b5 Merge pull request #423 from tdev/material-ptrs
fixed pointer problems and guard in material files
2013-08-11 22:12:16 -07:00
SilentMike
cec14272b6 Merge pull request #420 from tdev/camera-datablock-fixes
fixed camera code not checking for invalid/missing datablock
2013-08-11 22:10:53 -07:00
SilentMike
51204ee826 Merge pull request #447 from Bloodknight/BKS_BigBrush
Increase terrain editing and painting brush max sizes
2013-08-07 12:03:27 -07:00
Brian Roberts
0c88a12b83 adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 2013-08-06 13:36:17 -05:00
cpusci
79c9a21e32 Just making sure the error output is consistent with the other errors. 2013-08-05 06:20:44 -05:00
SilentMike
3e3006024c Merge pull request #452 from eightyeight/expose-blowup
Expose ShapeBase blowUp method
2013-08-04 21:50:40 -07:00
SilentMike
40b29c994d Merge pull request #387 from lukaspj/Projectile-Explosion-Change
Let projectiles collide with objects without being armed.
2013-08-04 21:44:42 -07:00
cpusci
7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
cpusci
4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
cpusci
21ff1e26bb If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along. 2013-08-04 08:50:56 -05:00
Daniel Buckmaster
ce73a6b11a Exposed blowUp method to console. 2013-08-02 19:00:28 +10:00
Robert Fritzen
171a24459f Remove namespace from header
Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
Bloodknight
3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 2013-07-28 02:26:29 +01:00
SilentMike
c75d6feb20 Merge pull request #422 from tdev/rift-update
compile fix for rift sdk ver 0.2.2
2013-07-25 09:45:54 -07:00
SilentMike
2efc9a12b0 Merge pull request #434 from LuisAntonRebollo/Bullet_2_81
Bullet Library v2.81
2013-07-25 09:02:28 -07:00
SilentMike
afc40ae714 Merge pull request #433 from eightyeight/recast-pull-navigation
Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
SilentMike
e507086961 Merge pull request #432 from eightyeight/recast-pull-plc_navigation
Recast part 2: PLC_Navigation
2013-07-22 11:33:22 -07:00
SilentMike
5473c115c6 Merge pull request #431 from eightyeight/recast-pull-librecast
Recast part 1: librecast
2013-07-22 11:32:50 -07:00
SilentMike
67a003bcad Merge pull request #429 from eightyeight/air-control-limit
Air control speed limit
2013-07-16 09:44:22 -07:00
SilentMike
880f37900b Merge pull request #407 from eightyeight/terrain-update-trigger
Trigger a terrain signal when its transform is changed
2013-07-15 10:23:27 -07:00
SilentMike
dd8730c85d Merge pull request #406 from eightyeight/ground-cover-terrain-rotation
Fixed GroundCover placement on rotated TerrainBlocks
2013-07-15 09:47:43 -07:00
SilentMike
313f3a1704 Merge pull request #364 from keiouu/bug/fmod-lowmem-reverb-44409
Allow T3D to compile against the latest version of FMod
2013-07-15 09:41:10 -07:00
LuisAntonRebollo
1eb94f4828 Bullet Library v2.81 2013-07-04 20:50:16 +02:00
Daniel Buckmaster
df2abed2c4 Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
Daniel Buckmaster
d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
Daniel Buckmaster
df3d6fc277 Added Recast/Detour library code and module. 2013-07-04 17:12:17 +10:00
Daniel Buckmaster
284d96e510 Fixed air acceleration going wild. 2013-07-03 19:07:35 +10:00
Daniel Buckmaster
1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 2013-07-03 17:50:25 +10:00
Thomas Fischer
53abbe066d added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
Thomas Fischer
688e54cb43 fixed pointer problems and guard in material files 2013-06-30 17:47:43 +02:00
Thomas Fischer
d45618936c compile fix for rift sdk ver 0.2.2 2013-06-30 17:43:51 +02:00
Thomas Fischer
c6462a25b4 fixed camera code not checking for invalid/missing datablock: crashed before 2013-06-30 17:25:09 +02:00
LuisAntonRebollo
b700572931 Fix BitVector copy constructor.
Initialize all member variables.
2013-06-21 14:22:49 +02:00
Vincent Gee
47446941cb Created Header file for net.cpp 2013-06-14 10:12:34 -04:00
Daniel Buckmaster
e63e5d69f0 Trigger a terrain signal when its transform is changed. 2013-06-13 10:31:45 +10:00
Daniel Buckmaster
8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 2013-06-13 10:15:48 +10:00
Brian Roberts
2c6a98cb89 Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036 2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998 Merge pull request #394 from lornemcintosh/development
Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
Lorne McIntosh
f535147038 Clean up SFXSources in Player class
mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
eacbb47681 Removed indentation fixes. 2013-05-15 21:24:57 +02:00