Commit graph

12 commits

Author SHA1 Message Date
AzaezelX db42149fb5 Path class augs
adds the following behaviours: onPostAdd, send an updatePath event so that paths created post-pathOnMissionLoadDone command can register with clients (like say when they are loaded from a submis)
for editing tool purposes, allow Path::SetTransform to impact child objects so that pre-existing ones can be copy/pasted without the markers ending up in the same spot, or so that you can shift the entire path around and have those move in a relative manner
2025-02-24 17:10:23 -06:00
AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
AzaezelX f4e6060b52 pathshape cleanups and callbacks
sceneObject:
   UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes

simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:

            new Marker() {
               seqNum = "7";
               hitCommand = "TheCommand" // <------------------------------;
               position = "-17.0856 -92.2349 4.00051";
               rotation = "0.0334943 -0.254411 0.966516 179.495";
            };

function PathShapeData::TheCommand(%this,%obj)
{
    echo("Do the thing");
}
2022-07-27 16:35:09 -05:00
Areloch 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 2020-01-11 23:58:30 -06:00
Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
Azaezel 2369645a5a simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
Azaezel 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 2016-12-01 00:55:27 -06:00
Azaezel c5fa0557b5 garbage char in string 2016-10-18 11:44:25 -05:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
bank 62006e8b3c Remove unneeded double-initialization of the vars. 2014-10-19 14:30:46 +11:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00