Ben Payne
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b721288d6b
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Use the wonderful empty() member instead of abusing size()
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2015-02-20 18:42:31 -05:00 |
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Ben Payne
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0ffd7f5620
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Fix member vars left uninitialized in constructors
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2015-02-20 18:41:51 -05:00 |
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LuisAntonRebollo
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57698599e0
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Add missing <cfloat> and <limits>
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2015-02-07 20:30:07 +01:00 |
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Daniel Buckmaster
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0d1f1aeeb9
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Base navmesh size 1x1x1.
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2015-01-29 22:23:26 +11:00 |
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Daniel Buckmaster
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cb047bd7f0
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Rename all instances of Walkabout.
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2015-01-29 21:09:32 +11:00 |
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Daniel Buckmaster
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37159bf9ad
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Take object scale into account.
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2015-01-02 13:59:16 +11:00 |
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Daniel Buckmaster
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199d98d096
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Made navmesh links render over the top of the mesh.
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2014-11-29 11:59:00 +11:00 |
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Daniel Buckmaster
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86a9417cfd
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Removed another demo block.
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2014-11-28 20:47:11 +11:00 |
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Daniel Buckmaster
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f42e12940c
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Navmesh load/save now uses builtin file abstraction.
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2014-11-28 20:24:11 +11:00 |
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Daniel Buckmaster
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f4c940f4fe
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Added basic Walkabout with #define renamed and no editor.
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2014-11-28 19:42:10 +11:00 |
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Daniel Buckmaster
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2ae879ec70
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NavPath::alwaysRender works the same as NavMesh::alwaysRender.
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2014-07-08 14:42:59 +02:00 |
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Andy Maloney
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396a7064dc
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Minor cleanups
- remove redundant conditional
- remove unused vars
- remove extra ags to printf
- reduce scope of decl
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2013-12-04 16:45:09 -05:00 |
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Daniel Buckmaster
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7556f29c09
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Check whether findNearestPoly actually did find a poly.
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2013-11-09 12:14:30 +11:00 |
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Daniel Buckmaster
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df2abed2c4
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Added navmesh wrapper code and module.
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2013-07-04 17:27:48 +10:00 |
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