Commit graph

14 commits

Author SHA1 Message Date
Ben Payne
b721288d6b Use the wonderful empty() member instead of abusing size() 2015-02-20 18:42:31 -05:00
Ben Payne
0ffd7f5620 Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
LuisAntonRebollo
57698599e0 Add missing <cfloat> and <limits> 2015-02-07 20:30:07 +01:00
Daniel Buckmaster
0d1f1aeeb9 Base navmesh size 1x1x1. 2015-01-29 22:23:26 +11:00
Daniel Buckmaster
cb047bd7f0 Rename all instances of Walkabout. 2015-01-29 21:09:32 +11:00
Daniel Buckmaster
37159bf9ad Take object scale into account. 2015-01-02 13:59:16 +11:00
Daniel Buckmaster
199d98d096 Made navmesh links render over the top of the mesh. 2014-11-29 11:59:00 +11:00
Daniel Buckmaster
86a9417cfd Removed another demo block. 2014-11-28 20:47:11 +11:00
Daniel Buckmaster
f42e12940c Navmesh load/save now uses builtin file abstraction. 2014-11-28 20:24:11 +11:00
Daniel Buckmaster
f4c940f4fe Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
Daniel Buckmaster
2ae879ec70 NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
Andy Maloney
396a7064dc Minor cleanups
- remove redundant conditional
 - remove unused vars
 - remove extra ags to printf
 - reduce scope of decl
2013-12-04 16:45:09 -05:00
Daniel Buckmaster
7556f29c09 Check whether findNearestPoly actually did find a poly. 2013-11-09 12:14:30 +11:00
Daniel Buckmaster
df2abed2c4 Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00