Commit graph

182 commits

Author SHA1 Message Date
Azaezel
ee808bb848 Merge branch 'AFXFIX7_PlayerDivNULL' into Jeff_Faust_Fixes 2014-12-22 18:10:37 -06:00
Azaezel
5900fa0dde Merge branch 'AFXFIX6_ParticleOrientation' into Jeff_Faust_Fixes 2014-12-22 18:10:21 -06:00
Azaezel
dbd8c6b37b Player Networking DIVNULL error correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // avoids a divide-by-zero when maxEnergy is set to zero.
2014-12-22 18:08:05 -06:00
Azaezel
8c979a6d7b Oriented Particles UV Correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // this fix re-orders the UV coords to produce a consistent orientation
   // with oriented particles in TGE.
2014-12-22 18:05:43 -06:00
Azaezel
c76b44bb91 Ref Count Catch
With Permission from Jeff Faust.

         // AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 18:03:52 -06:00
Daniel Buckmaster
84430a46a8 Merge pull request #1046 from Areloch/Issue_945
Fixes #945
2014-12-22 14:53:27 +11:00
LuisAntonRebollo
e5cd80ac87 Merge pull request #1024 from eightyeight/scattersky-flare-fix
Fix ScatterSky flare occlusion
2014-12-19 13:35:48 +01:00
Areloch
fd186204a2 Fizes #945 2014-12-13 03:11:11 -06:00
Daniel Buckmaster
9fca02b2f8 Merge pull request #1017 from eightyeight/aiplayer-triggers-fix
AIPlayer trigger fix
2014-12-12 21:45:57 +11:00
Daniel Buckmaster
93fdcdecbe Compare to cosine of angle, not angle. 2014-12-11 12:30:48 +11:00
Daniel Buckmaster
27252b0864 Merge pull request #1019 from eightyeight/image-recoil-fix
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
LuisAntonRebollo
190f68b998 Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
Daniel Buckmaster
9622f93d05 Fix weapon image camera shake. 2014-12-07 20:59:17 +11:00
Daniel Buckmaster
04df62ebe5 AIPlayer trigger fix as in #1007. 2014-12-07 17:14:37 +11:00
Azaezel
8ac10e42b0 checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
Daniel Buckmaster
0213fc4a34 Fix #258
No harm in it, and we can close the issue now.
2014-11-26 14:48:29 +11:00
Daniel Buckmaster
11c70262c4 Fix #741
Local variable was used incorrectly. Did not result in any bugs, just a small amount of unnecessary network traffic.
2014-11-26 14:20:11 +11:00
Daniel Buckmaster
a87a891cfc Prevent crash when loading Player with no shape. 2014-10-31 10:04:32 +11:00
Daniel Buckmaster
e209cc4389 Use existing methods instead of incorrect maths. 2014-10-31 09:11:07 +11:00
Daniel Buckmaster
74e328d09b Merge pull request #870 from eightyeight/fix-ear-transform
Andrew's fix for ear transform with detached camera
2014-10-28 14:39:09 +11:00
Daniel Buckmaster
355ce5d854 Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
Daniel Buckmaster
fd93397e5d Merge pull request #846 from Azaezel/guiobjectview
guiobjectview corrections
2014-10-27 17:28:58 +11:00
Daniel Buckmaster
4fb820c3ef New Physics doc group. 2014-10-24 09:17:48 +11:00
Azaezel
0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
immediate purpose: corrected display
long term purpose: deferred display.
2014-10-23 05:03:28 -05:00
bank
62006e8b3c Remove unneeded double-initialization of the vars. 2014-10-19 14:30:46 +11:00
bank
d9c5670e93 Fix possible array overrun.
We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
Daniel Buckmaster
1554ea6faf Merge pull request #833 from just-bank/fix-derefptr
Fix: Null'ed pointer usage, possible access violation.
2014-10-16 10:38:52 +11:00
LuisAntonRebollo
4a6384486c Merge pull request #689 from rextimmy/forest_physx2_fix
Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Areloch
f56c35019f Merge pull request #781 from eightyeight/remove-player-warnings
Removed annoying warning
2014-09-30 00:03:58 -05:00
Daniel Buckmaster
d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence
Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f consistency 2014-09-15 19:10:23 -05:00
Daniel Buckmaster
439dc9c56d Fixed ShapeBase animation networking.
We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
fd3d44c755 Removed annoying warning. 2014-09-15 07:30:51 +10:00
Daniel Buckmaster
f702063d0b Merge pull request #773 from eightyeight/remove-thread-sound
Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
Daniel Buckmaster
69179cf809 Removed ShapeBase::Thread::sound.
Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e Merge pull request #649 from Azaezel/aiPlayer_utility
AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Azaezel
e332609003 requested alterations.
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
LuisAntonRebollo
a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
Azaezel
9bed39b7d0 logical inversion to stock functionality as requested. Now assumes if it has a target and does not hit anything Static by the time the ray terminates, then it must be the right target. 2014-07-11 07:47:31 -05:00
Azaezel
ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Daniel Buckmaster
439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces
Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Daniel Buckmaster
3f687d8f43 Make use of PlayerData::swimForce 2014-07-01 18:14:08 +02:00
bank
e442b87c0c Fix: Null'ed pointer usage, possible access violation.
This fixes issue #700
2014-06-18 11:38:29 +04:00
Daniel Buckmaster
feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
Increased stability Torque3D: unit-tests running without a crash.
2014-06-16 10:57:04 +10:00
bank
f3fc84738b Use fixed buffer size var when allocating return buffer from console.
Conflicts:
	Engine/source/T3D/missionArea.cpp
	Engine/source/gui/editor/guiDebugger.cpp
2014-06-11 13:09:55 +04:00
rextimmy
8f550d5f8c Changed method of releasing a physics body with physx 2.8 2014-06-10 21:27:17 +10:00
Azaezel
11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage:
function shapeBaseData::onEndSequence(%this, %obj, %slot, %name)
{
   %script = "on" @ %name;
   if(%this.isMethod(%script))
      %this.call(%script, %obj);
}

function fooData::onDeploy(%this,%obj)
{
   error("fooData::onDeploy" SPC %this SPC %obj);
}
2014-05-30 22:49:17 -05:00
LuisAntonRebollo
18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
Thomas Fischer
cd978039ac Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
2014-05-23 14:09:00 +02:00
LuisAntonRebollo
c950ca2c77 Merge pull request #647 from Azaezel/debris_collision
Debris collision
2014-05-16 01:02:59 +02:00