Daniel Buckmaster
cda70972d1
Merge pull request #1087 from GarageGames/development-3.6
...
Version 3.6.3
2015-02-02 14:24:48 +11:00
Daniel Buckmaster
cae70a9cd0
Merge pull request #1088 from eightyeight/version-3.6.3
...
Bump version numbers
2014-12-29 12:55:21 +11:00
Daniel Buckmaster
05b8fe4423
Bump version numbers.
2014-12-29 12:32:45 +11:00
Daniel Buckmaster
d7042fb6c3
Merge pull request #1078 from Azaezel/Jeff_Faust_Fixes
...
AFX fixes
2014-12-29 11:40:01 +11:00
Azaezel
6ee81d9420
Revert "Ref Count Catch"
...
This reverts commit dbf9275037 .
2014-12-26 13:04:53 -06:00
Azaezel
ee808bb848
Merge branch 'AFXFIX7_PlayerDivNULL' into Jeff_Faust_Fixes
2014-12-22 18:10:37 -06:00
Azaezel
5900fa0dde
Merge branch 'AFXFIX6_ParticleOrientation' into Jeff_Faust_Fixes
2014-12-22 18:10:21 -06:00
Azaezel
ce52e0171e
Merge branch 'AFXFIX5_ParticleProtection' into Jeff_Faust_Fixes
2014-12-22 18:09:51 -06:00
Azaezel
566a6e9fe6
Merge branch 'AFXFIX4_RefcountCatch' into Jeff_Faust_Fixes
2014-12-22 18:09:32 -06:00
Azaezel
0d19b14fbe
Merge branch 'AFXFIX3_FogFix' into Jeff_Faust_Fixes
2014-12-22 18:08:53 -06:00
Azaezel
0b0a68c2ac
Merge branch 'AFXFIX2_VertFormatCheck' into Jeff_Faust_Fixes
2014-12-22 18:08:45 -06:00
Azaezel
dbd8c6b37b
Player Networking DIVNULL error correction
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
// avoids a divide-by-zero when maxEnergy is set to zero.
2014-12-22 18:08:05 -06:00
Azaezel
8c979a6d7b
Oriented Particles UV Correction
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
// this fix re-orders the UV coords to produce a consistent orientation
// with oriented particles in TGE.
2014-12-22 18:05:43 -06:00
Azaezel
c76b44bb91
Ref Count Catch
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 18:03:52 -06:00
Azaezel
dbf9275037
Ref Count Catch
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
// for events that are not GuaranteedOrdered we can get here w/o ever
// incrementing ref-count on the event.
2014-12-22 18:01:18 -06:00
Azaezel
b2a4f3fd44
depth correction
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
// This fix prevents some bad rendering artifacts that occur at the edge of the visibleDistance.
// The artifacts are most obvious when there is fog present.
2014-12-22 17:58:12 -06:00
Azaezel
a4adf28ef5
mVertexFormat validation fix
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 17:55:10 -06:00
Azaezel
a3fab3d4c4
Projected Shadow fix
...
With Permission from Jeff Faust.
// AFX CODE BLOCK (bug-fix) <<
// For ShapeBase objects this causes the shader to fade along with the
// object and also prevents a rectangular shadow artifact from occuring
// once the visibility is zero.
2014-12-22 17:52:02 -06:00
Daniel Buckmaster
84430a46a8
Merge pull request #1046 from Areloch/Issue_945
...
Fixes #945
2014-12-22 14:53:27 +11:00
LuisAntonRebollo
e5cd80ac87
Merge pull request #1024 from eightyeight/scattersky-flare-fix
...
Fix ScatterSky flare occlusion
2014-12-19 13:35:48 +01:00
Daniel Buckmaster
63b35581c4
Merge pull request #1036 from Areloch/Issue_748
...
PR for issue #748
2014-12-17 21:02:20 +11:00
Areloch
fd186204a2
Fizes #945
2014-12-13 03:11:11 -06:00
Daniel Buckmaster
763d178704
Merge pull request #1032 from eightyeight/issue-694
...
Fix a crash when change a material reclect cubemap
2014-12-12 21:49:41 +11:00
Daniel Buckmaster
9fca02b2f8
Merge pull request #1017 from eightyeight/aiplayer-triggers-fix
...
AIPlayer trigger fix
2014-12-12 21:45:57 +11:00
Daniel Buckmaster
38f8c79b3e
Merge pull request #1033 from eightyeight/guishapenamehud-maths-fix
...
Fix GuiShapeNameHud maths
2014-12-12 21:45:14 +11:00
Areloch
8518c85e80
PR for issue #748
2014-12-11 22:17:55 -06:00
Daniel Buckmaster
93fdcdecbe
Compare to cosine of angle, not angle.
2014-12-11 12:30:48 +11:00
LuisAntonRebollo
6f975dd14a
Fix a crash when change a material reclect cubemap.
2014-12-11 12:29:44 +11:00
Daniel Buckmaster
27252b0864
Merge pull request #1019 from eightyeight/image-recoil-fix
...
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
LuisAntonRebollo
190f68b998
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
Daniel Buckmaster
9622f93d05
Fix weapon image camera shake.
2014-12-07 20:59:17 +11:00
Daniel Buckmaster
04df62ebe5
AIPlayer trigger fix as in #1007 .
2014-12-07 17:14:37 +11:00
Daniel Buckmaster
6338b8cc82
Merge pull request #1010 from Azaezel/eyesFront
...
checkInFoV correction
2014-12-07 16:33:25 +11:00
Daniel Buckmaster
2dd23e459a
Merge pull request #1012 from eightyeight/singleshot-fix
...
Fix APlayer::singleShot
2014-12-07 15:30:32 +11:00
Daniel Buckmaster
ac58fa96b0
Look for datablock property, and provide a default.
2014-12-06 12:03:32 +11:00
Azaezel
8ac10e42b0
checkInFoV correction
...
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
Daniel Buckmaster
97be060c72
Merge pull request #963 from Azaezel/firstPersonShadows_script
...
firstPersonShadows:
2014-11-30 19:53:47 +11:00
Azaezel
911aaddf7d
firstPersonShadows:
...
follows up on 88bb577c82 (diff-b8335f02a980665dd7dc953db7a637ca) from way back when, and adds the script to turn on first person showing player shadows
2014-11-28 01:51:46 -06:00
Daniel Buckmaster
0213fc4a34
Fix #258
...
No harm in it, and we can close the issue now.
2014-11-26 14:48:29 +11:00
Daniel Buckmaster
11c70262c4
Fix #741
...
Local variable was used incorrectly. Did not result in any bugs, just a small amount of unnecessary network traffic.
2014-11-26 14:20:11 +11:00
Daniel Buckmaster
4769bba003
Merge pull request #958 from skaughtx0r/Fix-GuiTreeView-buildVisibleTree
...
Fix gui tree view build visible tree
2014-11-23 15:52:31 +11:00
Daniel Buckmaster
22b8fe894f
Implemented physics collision for MeshRoad.
...
According to deepscratch's post in the forum:
http://www.garagegames.com/community/forums/viewthread/130181/1#comment-826897
2014-11-22 18:25:58 +11:00
Daniel Buckmaster
8538b5fdbf
Little optimization in mPlane, originally by Winterleaf
2014-11-05 21:17:12 +11:00
Vincent Gee
ad4b06f2bc
Cleaned up Enum to set init value to 0
2014-11-05 21:14:38 +11:00
Vincent Gee
2ec5af703c
Fixed Return value from false to 0 (which is U32)
2014-11-05 21:13:01 +11:00
Daniel Buckmaster
d01b48c93e
Merge pull request #885 from GarageGames/development-3.6
...
Version 3.6.2
2014-11-05 20:28:04 +11:00
Daniel Buckmaster
3902ebb861
Merge pull request #883 from eightyeight/update-readme-and-version
...
Update readme and version
2014-11-04 11:56:39 +11:00
Daniel Buckmaster
e2435e39d0
Update README with new links and version number.
2014-11-04 11:12:21 +11:00
Daniel Buckmaster
dc92d58692
Update version.h
2014-11-04 11:12:15 +11:00
Daniel Buckmaster
a61be8783a
New Physics doc group.
2014-11-04 11:12:13 +11:00