Commit graph

118 commits

Author SHA1 Message Date
Robert MacGregor c965429cf6 * [lpng] BugFix: Corrections to allow the SSE intrinsics to build properly. 2021-10-12 17:38:27 -04:00
Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 2021-10-10 20:53:55 -04:00
Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 2021-07-31 21:54:19 +02:00
Lukas Aldershaab cd170910b2 Replace TinyXML library with version 9.0.0 of TinyXML2 2021-07-31 21:53:10 +02:00
AzaezelX 0c23599023 adress #501 - thread oversight.
as discussed in the followup conversation to #500, seems like there's been a bit of command-drift since the writeup we were referencing to attempt consistentcy, so back to treating mac and nix differently on this front, looks like
2021-07-19 09:58:14 -05:00
AzaezelX cddacf1c48 mac compilation and standarization fixes
compresses void tc_spinloop() for both unix derivatives and apples to utilize pthread_yield_np();
mac only tweaks to Platform::getUserHomeDirectory() to return the ~/documents directory for parity with windows results
2021-07-01 14:10:07 -05:00
Jeff Hutchinson 61fef8080b mend 2021-05-10 19:58:51 -04:00
Jeff Hutchinson e981fd2cc3 Add support for aarch64 / apple silicon 2021-05-10 15:55:56 -04:00
AzaezelX 3603188b7f update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
2021-01-26 13:01:35 -06:00
AzaezelX 80f184e73d obsolete file removal 2020-12-22 17:44:24 -06:00
AzaezelX 77fc164e96 update sdl2 to release https://github.com/spurious/SDL-mirror/tree/release-2.0.14 2020-12-22 14:33:44 -06:00
AzaezelX c746871b0a zlib - remove modified mini variant from assimp. we're using the big one elsewhere 2020-11-07 22:03:04 -06:00
Areloch bf8455469f from @rextimmy: appends vcruntime as a release dependency when using visual studio versions exceeding mark 1920, as failure to do so was leading to Error LNK2019 unresolved external symbol memset referenced in function SDL_vsnprintf_REAL
Ported up for the 2.0.12 version
2020-08-12 13:28:31 -05:00
Areloch a526029f2f Updates SDL to 2.0.12 2020-08-12 11:56:18 -05:00
Areloch 6ade6f08ce Updated Assimp
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages
Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Disabled fields for dynamic and static shadowmap refresh rates
Moved noShape model to core/rendering/shapes to place it in a more logical module position
Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code
Added call to reload probe textures when a reloadTextures call is made
Adjusted default directional light shadowmap settings to not be as extreme
Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication.
Shifted shape loader code to utilize assimp for loader consistency and testing
Changed render bin used for SSAO postfx so it runs at the right time
Made Core_Rendering module scan for assets
Updated loose file references to a number of assets to follow proper formatting
Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items
Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type.
Cleaned up a bunch of old, outdated code in the asset importer
Added initial handling for in-place importing of files without needing to process them through the UI.
Added ability to edit module script from RMB context menu if torsion path is set
Updated list field code for variable inspector to utilize correct ownerObject field
2020-03-19 09:47:38 -05:00
rextimmy 240113f098 Old project generator is dead 2019-11-26 22:02:12 +10:00
Areloch c1e99364b7 Adds in missing assimp OBJ importer/exporter folder
Corrects highlighting behavior on ToolsGuiTextEditProfile
2019-11-18 21:42:55 -06:00
Marc Chapman c2018ad3de Upgrade to Assimp 5.0 2019-11-10 14:40:50 +00:00
AzaezelX 059d531b62 linux followup work by tim 2019-08-21 03:12:54 -05:00
AzaezelX 669e811cbb from @rextimmy: appends vcruntime as a release dependency when using visual studio versions exceeding mark 1920, as failure to do so was leading to Error LNK2019 unresolved external symbol memset referenced in function SDL_vsnprintf_REAL 2019-08-21 02:40:32 -05:00
Areloch c932bda8dd Update to SDL2.0.10 2019-08-19 23:30:35 -05:00
AzaezelX bc77ff0833 Revert "Updated SDL, Bullet and OpenAL soft libs"
This reverts commit 370161cfb1.
2019-07-08 09:49:44 -05:00
Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
2019-07-07 02:43:49 -05:00
OTHGMars 2d1f78858f Fixed text formatting 2019-05-21 07:10:05 -04:00
OTHGMars 9a1766479d Import Options gui Update
Updated import options gui with tree view, additional shape statistics and settings load/save options. See /Engine/lib/assimp/t3d_usage.md for usage tips.
2019-05-21 01:19:35 -04:00
OTHGMars 45f631b5e5 Prevents engine crash when loading shapes using the KHR_draco_mesh_compression extension. 2019-05-21 01:06:01 -04:00
OTHGMars 6be2989bbc glTF2 Importer Update.
Vertex weights are now correctly assigned for skinned meshes. Portions of the vertex weight fix were taken from: https://github.com/ConfettiFX/The-Forge/blob/master/Common_3/ThirdParty/OpenSource/assimp/4.1.0/code/glTF2Importer.cpp#L823-L860.
Inverse bind matrices have been adjusted to be consistent with the other importers.
All nodes, joints and meshes are now named so T3D can cross reference when loading animations.
All T3D specific changes have been bracketed in //T3D_CHANGE_BEGIN and //T3D_CHANGE_END tags to make them easier to find when the assimp library is updated.
2019-04-25 15:41:01 -04:00
OTHGMars 698b7dddc2 Fix required for loading the binary gltf files included in the assimp unit test shapes. 2019-04-15 19:05:14 -04:00
Areloch 161bf7f83b Updated assimp to latest 2019-03-05 14:39:38 -06:00
Areloch 25ce4477ce Just the functional assimp lib rather than the entire assimp repository unnecessarily. 2019-02-28 16:37:15 -06:00
Areloch bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00
Azaezel b0aa733c4e NFD updated to 1.1.4 2019-01-01 10:58:53 -06:00
Azaezel ee64270a2d micro patch to the nativefiledialogues library to mirror file type name
folks with 'hide extensions for known file types' on windows weren't seeing any entries in thier drop-down lists for file types.
2018-08-07 13:14:25 -05:00
Areloch ee9f3b74ec Merge pull request #2254 from rextimmy/sdl_2_0_8
SDL 2.0.8
2018-05-30 20:37:00 -05:00
Tim ec8f56b3b0 sdl 2.0.8 update 2018-05-09 23:09:05 +10:00
rextimmy 925d8b27cf openal-soft updates 2018-05-09 20:48:18 +10:00
Areloch cd0bc17bfe Merge pull request #2193 from John3/bullet_2_87
bullet 2.87 update
2018-04-30 23:35:50 -05:00
Areloch c894820eea Merge pull request #2194 from John3/libogg_133
update to libogg v133
2018-04-30 23:08:08 -05:00
Johxz cf4261db4a update readme version files 2018-02-28 22:42:42 -06:00
Johxz 594866f24c update recast 2018-02-28 22:15:31 -06:00
Johxz 5daa5ade2d delete old files 2018-02-28 13:01:06 -06:00
Johxz c7579f76fc update to libogg v133 2018-02-04 22:26:02 -06:00
Johxz 8de2bf807f update to bullet 2.87 2018-02-04 21:49:50 -06:00
Areloch d9d847948a Merge pull request #2171 from chaigler/dae_file_leak_fix
Fix for daeRawResolver resource leak
2018-01-31 16:28:57 -06:00
chaigler 9935502298 Ensure file is closed before returning
Fix for #2012
2018-01-24 19:09:08 -05:00
chaigler 878e09acb2 Removes dxerr libs from SDL2
SDL2 wa still linking against dxerr.lib and dxerr8.lib but not actually
using any code that requires them. Both libs are deprecated and no
longer included in the Windows SDKs.
2018-01-24 08:02:23 -05:00
Areloch cb548bc614 Merge pull request #2151 from Areloch/Library_Trimming
Removes the LibMNG and LunGIF libraries
2018-01-09 01:43:33 -06:00
Areloch 6c5611b8e0 Merge pull request #2128 from Areloch/NFD_Open_Folder_Fix
Updates Native File Dialogs lib to enable folder browsing.
2018-01-03 00:26:43 -06:00
Areloch 601d232223 Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00