adds the following behaviours: onPostAdd, send an updatePath event so that paths created post-pathOnMissionLoadDone command can register with clients (like say when they are loaded from a submis)
for editing tool purposes, allow Path::SetTransform to impact child objects so that pre-existing ones can be copy/pasted without the markers ending up in the same spot, or so that you can shift the entire path around and have those move in a relative manner
sceneObject:
UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes
simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:
new Marker() {
seqNum = "7";
hitCommand = "TheCommand" // <------------------------------;
position = "-17.0856 -92.2349 4.00051";
rotation = "0.0334943 -0.254411 0.966516 179.495";
};
function PathShapeData::TheCommand(%this,%obj)
{
echo("Do the thing");
}