Commit graph

1826 commits

Author SHA1 Message Date
marauder2k7 c6ec2fd6a1 Merge branch 'PreviewAssets_UseAsset' into SoundAsset_Refactor 2025-06-19 13:36:49 +01:00
marauder2k7 26e18cdfe8 feedback from az
scripts changed to reflect a better standard of loading offscreencanvas on client and not on the server
2025-06-18 21:17:13 +01:00
marauder2k7 6f9c4158d8 gui offscreen material test
added interaction static guioffscreencanvas to capture mouse events
added test shape
2025-06-18 17:05:35 +01:00
marauder2k7 a276ad2505 Update cursors.tscript
missed UI cursors
2025-06-18 09:29:12 +01:00
marauder2k7 51b1e3b07e update cursors
GuiCursor needs to be changed to use bitmapAsset
guiTypes.GuiCursor safety around rendering getBitmap()
2025-06-18 09:27:47 +01:00
JeffR d35a305149 Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser 2025-06-17 19:08:45 -05:00
JeffR a3620c6e51 Fixes missing parentheses that is causing the script to not compile 2025-06-16 18:23:12 -05:00
Brian Roberts 0aaddcddb4
Merge pull request #1500 from marauder2k9-torque/MissionArea-RemoveTerrainDependency
remove terrain dependency from mission area
2025-06-16 16:36:24 -05:00
marauder2k7 fc9f221ac0 Prepend symbol for image files
Prepend image filenames in imageassets with "@" symbol so expand and collapse works correctly for files relative to that asset.taml file.
2025-06-16 08:33:11 +01:00
marauder2k7 50f74368b3 various fixes around preview assets and imageassets text field
Imageasset text field now displays correctly in inspector
previews now use assets again
assetBrowser hides previewCache folder
2025-06-15 22:07:12 +01:00
JeffR 8b7629d679 We don't want to be generating autosaves of the default and template levels as that can just cause weirdness. 2025-06-15 10:50:32 -05:00
marauder2k7 0a1e3f74ed remove terrain dependency from mission area
Mission Area now captures the entire level bounds based on objects in the scene
Terrain is no longer required for mission area to be set
2025-06-15 12:41:47 +01:00
AzaezelX 14c8ea28c8 offload spawnControlObject on controllable death to gameplay modules 2025-06-09 17:13:57 -05:00
JeffR 970394c42d Corrects handling for creating new folders via asset/AB workflow
Also fixes issue where Make Selected a Mesh action wasn't working properly because it lacked a ShapeAsset createNew method
2025-06-03 15:13:33 -05:00
JeffR 0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound
Ensure BitmapFile is given a proper default
2025-05-30 20:21:13 -05:00
JeffR 8ed3bab44c Re-added prefix handling for named texture lookups for image asset fields
Changed render-out of shape preview images to use png
Added filter against previewCache folder
2025-05-28 17:47:23 -05:00
JeffR 0fa8b97f91 Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros
Updates Asset Browser generated preview images to not utilize full assets, but just the preview image files themselves
2025-05-27 17:12:03 -05:00
Brian Roberts a43458677a
Merge pull request #1481 from Areloch/MiscFixes_20250525
Misc Fixes and improvements including updated autosave handling
2025-05-27 08:03:08 -05:00
marauder2k7 d21bd8dab4 Update materialEditor.ed.tscript 2025-05-27 09:04:33 +01:00
JeffR d227e2e056 renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
Brian Roberts 95c496f872
Merge pull request #1468 from marauder2k9-torque/CompileAll
Restore compileAll functionality
2025-05-18 10:05:13 -05:00
marauder2k7 183d8e904f Update core.tscript
returns the ability to compile all scripts and gui files
2025-05-18 16:03:48 +01:00
Brian Roberts 2a9aa3a9d5
Merge pull request #1461 from Azaezel/alpha41/CreateCompositeCleanups
cleanup strays
2025-05-18 08:29:05 -05:00
AzaezelX 26d0e427de shift prototyping UI into tools proper
was prototyped in the prototyping module. now properly resides in tools
2025-05-17 16:25:07 -05:00
AzaezelX 37f28dfbd7 cleanup strays
handle clearing composite input textures
we no longer have a material value labeled emissive.
2025-05-16 10:54:00 -05:00
JeffR 311878829c Fixes the layout of the Torque SimView window so the layout is correct and also adds in the search functionality that had been removed accidentally 2025-05-15 20:22:11 -05:00
JeffR 65c290a770 Simplified the code to the important part as we do the position math previously.
Also added the stub for the onGUIEditorDropped
2025-05-15 12:50:21 -05:00
JeffR c6213f0d12 Fixes the handling of creator entries in the asset browser 2025-05-15 11:14:53 -05:00
AzaezelX 9b2ccb8bd5 fix controller autoasignment script
the navmesh editor will try and bolt on an aicontroller initially referencing a datablock.aiControllerData for any given thing clicked on.
make sure if you saved a file with one still referenced, it wont try to use the old one
2025-05-14 10:17:55 -05:00
Brian Roberts c0d87cd3f1
Merge pull request #1454 from marauder2k9-torque/FixCompile-imageAsset
Fix after merge of image_asset
2025-05-12 19:27:30 -05:00
marauder2k7 f86497434e is named target
clear out texHandles on teardown of imageAssets.
2025-05-12 22:17:01 +01:00
marauder2k7 18b1b6d1d0 Update image.tscript 2025-05-12 21:51:16 +01:00
AzaezelX e13abbcf00 kill stray merge leftover 2025-05-12 15:51:15 -05:00
marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
AzaezelX 4ba93dafc3 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-05-03 15:25:36 -05:00
Brian Roberts 798936ebd2
Merge pull request #1325 from Areloch/Standardized_AB_AssetManagement
Updates most of the handling of asset types to follow a more standardized type-registration system.
2025-04-29 13:19:50 -05:00
AzaezelX 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
# Conflicts:
#	Engine/source/T3D/player.cpp
2025-04-28 14:28:54 -05:00
AzaezelX c6f19e5cae fix nav editor stop comand 2025-04-28 12:49:48 -05:00
AzaezelX be35c27411 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/DamageModel
# Conflicts:
#	Engine/source/T3D/vehicles/vehicle.cpp
2025-04-28 10:53:53 -05:00
Brian Roberts 2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
add a controlmap entry
2025-04-28 10:50:02 -05:00
AzaezelX 2ae10c7ce1 add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
2025-04-27 19:49:13 -05:00
AzaezelX b643aa41a2 take flight floor and ceiling into account for yaw too
ditch roll compensation as it was causing more problems than it was solving
2025-04-26 21:04:06 -05:00
AzaezelX 8fa132707d fix stop button 2025-04-26 10:37:42 -05:00
AzaezelX 20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 2025-04-26 10:11:13 -05:00
JeffR 7b7de1f10f Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls.
This allows the editor to issue a disconnect call properly again.
2025-04-22 18:20:12 -05:00
AzaezelX 6200a6f1fb add a calibrateable mHeightTolerance
for players this defaults to 0.001, for wheeledvehicles, 2.0, and for flyingvehicles, 200
fix naveditor cript not looking up the object.datablock.aicontrollerdata
fix AIWheeledVehicleControllerData not binding the relevant ::resolvespeed
also the relevant ::resolvespeed now lowers the throttle post-turning
add AIFlyingVehicleControllerData
2025-04-21 14:58:11 -05:00
AzaezelX 32d95d3b8b put AIPlayer support back, and it as the default class to spawn 2025-04-20 15:29:26 -05:00
AzaezelX 1fad2c7372 AIWheeledVehicleControllerData wipwork 2025-04-17 20:01:36 -05:00
AzaezelX d0b0070ec7 set navmesh test tool bots to damage enabled and navmeshignore 2025-04-17 18:15:41 -05:00