AzaezelX
4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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also since I was in there, fixed isrgb accidently being flipped on by default
2020-10-12 04:43:47 -05:00
Areloch
f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-10 22:48:13 -05:00
AzaezelX
0c7811bd1a
shift pbrconfig to ORM
2020-09-30 13:51:12 -05:00
AzaezelX
22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
2020-09-30 13:50:23 -05:00
Areloch
4ce558f042
Reworks the terrain loader code to work with the assets.
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Fixes the terrain asset creation, makes the loading logic go through the asset auto-import behavior when a filename or assetid is bound that is not found.
Corrects terrain material binding to properly save and load
Makes the terrain asset inspector fields work as expected.
2020-06-25 23:33:01 -05:00
AzaezelX
29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
2019-12-17 19:26:47 -06:00
Areloch
796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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Added ability for assimp loader to ignore cached DTS shapes on demand when building shape data
Added assimp importer options to asset import config settings set
Moved variableInspector field types folder from tools/assetBrowser/scripts to tools/guis
2019-11-11 01:40:55 -06:00
Areloch
b19a4b22c8
Implementation of reflection and skylight probes.
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Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
Anis A. Hireche
a954daa43f
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
xoltan
add2f8cb47
Terrain Macro Texture
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Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00