Commit graph

17 commits

Author SHA1 Message Date
Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert
Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch 11398bb04e Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Azaezel 6218d792f3 No need for server-only aps to generate visible textures. (the other had a transcription error) 2015-06-15 21:07:33 +10:00
Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
Azaezel a879ad4dcf re-enables prior functionality allowing folks to post-editor modify terrain cached textures. 2015-05-16 16:35:47 +10:00
Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis.
* Made use of dStrIsEmpty in more locations (and fixed it :P)
 * Removed commented-out code
 * Corrected default params
 * Fixed some console warning formats
 * Removed tabs
 * Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts:
	Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
LukasPJ f481d31285 BaseTexFormat was not networked properly. 2014-11-08 04:58:56 +01:00
Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
Lukas Joergensen ef11b565bf Expose new formats to the editor. 2014-09-23 15:23:04 +02:00
LukasPJ 431d8a9b66 Terrain baseTex support multiple formats
DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Daniel Buckmaster e63e5d69f0 Trigger a terrain signal when its transform is changed. 2013-06-13 10:31:45 +10:00
DavidWyand-GG 4b1334db9f Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00