Areloch
bdac9286ee
Enables setting the forward vector of a Scene Object
2017-10-15 03:49:18 -05:00
Areloch
6479c7592a
Merge pull request #2088 from Areloch/EditorTool
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Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
f9b7f66571
Merge pull request #2089 from Areloch/VariableInspectorRefactor
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Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch
73ad69c2f3
Merge pull request #2091 from Areloch/DragNDrop
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Enables SDL's ability to drag and drop files onto the game window
2017-09-27 14:01:48 -05:00
Areloch
71d31c57fd
Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling.
2017-09-23 15:43:09 -05:00
Areloch
217df073b4
Merge pull request #2057 from OTHGMars/GFXFormatStrs
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Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch
451b46eeb3
Merge pull request #2087 from Areloch/GridSnapDefaultSizeFix
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Sets the default grid snap size to 1 rather than 10.
2017-09-21 02:56:22 -05:00
Areloch
629a25185d
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch
bc898e1150
Initial implementation of the EditorTool class and world editor hook-in.
2017-09-21 00:10:44 -05:00
Areloch
f8702b717b
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
2017-09-17 18:24:44 -05:00
Areloch
6db2f2f5bf
Merge pull request #2083 from Azaezel/loopyLODs
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Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch
cd2b97819d
Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
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Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Areloch
84ec076f97
Merge pull request #2086 from Azaezel/ProfileProblemPing
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textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel
f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
2017-09-14 13:28:13 -05:00
Azaezel
debfd9b780
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-13 14:58:54 -05:00
Areloch
c57e4f14d2
Merge pull request #2078 from rextimmy/zbias_fixes
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Corrects OpenGL projection matrix
2017-09-12 22:49:12 -05:00
Areloch
5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
2017-09-11 23:48:49 -05:00
Areloch
df619808cd
Merge pull request #2075 from rextimmy/sqlite_fixes
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sqlite fixes
2017-09-10 03:43:38 -05:00
rextimmy
bdfe44cc93
Disable sqlite support by default
2017-09-10 09:56:09 +10:00
rextimmy
d7c7847274
Mac compile fix for SQLiteObject
2017-09-10 09:52:25 +10:00
Areloch
ba90126867
Merge pull request #2077 from John3/brokenDocLink
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update broken documentation link
2017-09-07 00:54:38 -05:00
Johxz
f738ff461b
update documentation link
2017-09-02 08:06:10 -05:00
rextimmy
79118ee00f
sqlite fixes
2017-08-31 21:07:23 +10:00
rextimmy
54970b0ad6
Corrects OpenGL projection matrix
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Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch
ad612e218b
Merge pull request #2060 from Bloodknight/add_sqlite
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SQLite Integration
2017-08-24 21:58:54 -05:00
Areloch
278debc719
Merge pull request #2068 from John3/navPath
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add navPath from inside of WEditor
2017-08-24 21:54:15 -05:00
Areloch
afdf86f220
Merge pull request #2070 from Azaezel/OVRoops
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fix for overdark VR scene rendering
2017-08-24 00:06:35 -05:00
Areloch
09fe097258
Merge pull request #2074 from OTHGMars/ovr_srgb_no_dx9
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from @Azaezel: fixes flaws found with openvr in production
2017-08-24 00:02:36 -05:00
OTHGMars
b5cc06cc8b
Fixed ovr compiling with srgb and DX9 removed.
2017-08-20 06:06:40 -04:00
Areloch
7dbae1911b
Merge pull request #2072 from Areloch/VS2017_153_offsetof_patch
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Hotfix to make VS2017 15.3 play nice.
2017-08-19 00:09:07 -05:00
Areloch
29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
2017-08-18 23:28:25 -05:00
Azaezel
0c35874068
fix for overdark VR scene rendering
2017-08-18 15:42:30 -05:00
Johxz
d1d75ebff7
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
Areloch
21552a06dd
Merge pull request #2067 from rextimmy/vs2017_3_fix
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Support for VS 15.3 update
2017-08-15 08:32:22 -05:00
rextimmy
d617a1f748
Support for VS 15.3 update
2017-08-15 21:39:22 +10:00
Areloch
da1ac47a93
Merge pull request #2065 from rextimmy/d3d11_crash_fix
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Fix potential crash with D3D11
2017-08-14 02:04:10 -05:00
Areloch
04c6307f7a
Merge pull request #2066 from rextimmy/color_fix
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ColorI::fromLinear fix
2017-08-14 01:57:34 -05:00
rextimmy
1f477914aa
ColorI::fromLinear fix
2017-08-13 19:39:44 +10:00
rextimmy
5f69ab1264
Fix potential crash with D3D11
2017-08-12 19:24:09 +10:00
Marc Chapman
ab27ccbc3e
Removal of extraneous code
2017-08-11 22:27:18 +01:00
Areloch
f813f16e48
Merge pull request #2062 from Bloodknight/xorswap
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OPCODE lib - rewrite swap, add xorswap
2017-08-10 19:48:52 -05:00
Marc Chapman
4d22ff5894
change int to udword
2017-08-10 18:00:13 +01:00
Areloch
f0479d6828
Merge pull request #2063 from Azaezel/DirectXSoundSurpress
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adress #1329 -flips off direc6tx sound by default
2017-08-09 22:53:20 -05:00
Azaezel
5b7e973ad5
adress #1329 -flips off direc6tx sound by default
2017-08-09 02:53:27 -05:00
Areloch
88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Marc Chapman
04299c972f
rewrite swap, add xorswap
2017-08-08 01:39:01 +01:00
Areloch
18c60df4b2
Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
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Reworks the $Core::commonShaderPath variable usage
2017-08-04 00:58:34 -05:00
Areloch
8a0074eb1d
Merge pull request #2041 from Azaezel/clearTextureStateImmediate
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method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch
524ecdfbb8
Merge pull request #2045 from OTHGMars/PhysShapeChange
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PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00