Areloch
|
bc9033da2e
|
Rolls back OGL Projection correction.
Epoxy looks to handle the projection depth range so it behaves more like D3D, so this change was doubling up and causing problems.
|
2016-05-06 16:45:18 -05:00 |
|
Areloch
|
6caafc9844
|
Merge pull request #1594 from Areloch/NFD_NON_SDL_Fix
Fixes the cmake blacklist filter it not using SDL
|
2016-05-05 23:10:09 -05:00 |
|
Areloch
|
a63a636d03
|
Fixes the blacklist filter in the event we aren't using SDL to avoid including an unwanted file dialog codefile.
|
2016-05-05 22:59:17 -05:00 |
|
Areloch
|
e8bc70e514
|
Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
|
2016-05-05 19:40:59 -05:00 |
|
Jeff Hutchinson
|
e69f9b924b
|
Merge pull request #6 from rextimmy/epoxy_sdl_fix
GL fix for Epoxy and creating a 3.2 core context with win32 api.
|
2016-05-05 10:37:13 -04:00 |
|
rextimmy
|
8056a4bfa9
|
GL fix for Epoxy and creating a 3.2 core context with win32 api.
|
2016-05-05 22:25:34 +10:00 |
|
Areloch
|
fb3401a5d7
|
Merge pull request #1589 from Azaezel/GFXDynamicTextureProfile
GFXDynamicTextureProfile
|
2016-05-05 01:35:26 -05:00 |
|
Areloch
|
419fe3a343
|
Merge pull request #1591 from Areloch/PhysicsShapeDamageFix
Re-enable destruction of PhysicsShapes.
|
2016-05-05 01:22:51 -05:00 |
|
Jeff Hutchinson
|
cc4d35d563
|
Merge pull request #5 from rextimmy/epoxy_sdl_fix
Fix for Epoxy to work with SDL and VS 2015
|
2016-05-04 09:47:52 -04:00 |
|
rextimmy
|
f1c8286c2f
|
Fix for Epoxy to work with SDL and VS 2015
|
2016-05-04 10:05:34 +10:00 |
|
Areloch
|
5231012980
|
Merge pull request #1593 from Areloch/NFD_PR
Native File Dialogs
|
2016-04-30 17:18:33 -05:00 |
|
Areloch
|
ec6f9c05a6
|
Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
|
2016-04-30 15:48:33 -05:00 |
|
Areloch
|
c645475e56
|
Adds in some missing script functions that let projectiles damage and destroy physics shapes.
|
2016-04-26 11:30:24 -05:00 |
|
Azaezel
|
4b1895cba5
|
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
|
2016-04-24 11:36:28 -05:00 |
|
Areloch
|
bab55d46a9
|
Merge pull request #1555 from Azaezel/CausticCaustics
fix for broken caustics reference
|
2016-04-19 22:04:00 -05:00 |
|
Areloch
|
ae9cb0533a
|
Merge pull request #1574 from Azaezel/naughtyNearPlane
corrects projection matricies for opengl
|
2016-04-19 02:17:48 -05:00 |
|
Areloch
|
e8c96d7df1
|
Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
DX11/GL border offset fix for GFXDrawUtil::drawRect
|
2016-04-19 01:47:38 -05:00 |
|
Jeff Hutchinson
|
fddc00b39b
|
Merge branch 'development-gg' into epoxy
|
2016-04-17 23:59:42 -04:00 |
|
Areloch
|
b4547da50b
|
Merge pull request #1576 from Areloch/SDLUpdate
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
|
2016-04-10 21:32:30 -05:00 |
|
Areloch
|
e2228200ef
|
Merge pull request #1578 from Areloch/GLCoreExtensionFormatFix
Fix up GL formats to comply with core profile.
|
2016-04-10 21:28:36 -05:00 |
|
Areloch
|
60ffb8e902
|
Merge pull request #1568 from Azaezel/soSensitive9001
case sensitivity typofix
|
2016-04-10 09:28:47 -05:00 |
|
Areloch
|
b23ac9fb6a
|
Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
|
2016-04-08 15:34:02 -05:00 |
|
rextimmy
|
5a4bb6b36d
|
DX11/GL border offset fix for GFXDrawUtil::drawRect
|
2016-04-08 18:58:53 +10:00 |
|
Areloch
|
21f5273098
|
Merge pull request #1571 from rextimmy/ScreenShotD3D11_delete_fix
ScreenShotD3D11 delete fix.
|
2016-04-08 00:42:04 -05:00 |
|
Areloch
|
b63ef177f4
|
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
|
2016-04-07 00:40:06 -05:00 |
|
Areloch
|
7b52fed504
|
Merge pull request #1575 from Areloch/CMakeSDLOption
CMake SDL Option
|
2016-04-06 21:23:12 -05:00 |
|
Areloch
|
131090f1b7
|
Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows.
|
2016-04-06 21:21:55 -05:00 |
|
Azaezel
|
223e9a8264
|
corrects projection matricies for opengl
|
2016-04-05 20:36:13 -05:00 |
|
rextimmy
|
2073a94a7a
|
ScreenShotD3D11 delete fix.
|
2016-04-02 22:30:56 +10:00 |
|
Areloch
|
6a40b8bb84
|
Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
|
2016-03-29 00:51:23 -05:00 |
|
Areloch
|
2cc08c6664
|
Merge pull request #1570 from Areloch/SimPathTempRollback
Roll back the changes to simPath temporarily in order to merge in DX11
|
2016-03-29 00:09:13 -05:00 |
|
Areloch
|
4d190b1982
|
Roll back the changes to simPath temporarily in order to merge in DX11
|
2016-03-29 00:08:18 -05:00 |
|
Areloch
|
b9b11047bf
|
Merge pull request #1569 from Areloch/SimPathDX11Fix
Fix for SimPath to make DX11 compatible.
|
2016-03-28 22:48:24 -05:00 |
|
Areloch
|
b9d8df5a4a
|
Includes a formatting fix for the SimPath change to make it compatible with DX11.
|
2016-03-28 22:47:22 -05:00 |
|
rextimmy
|
12621f876b
|
Added GFXFormatR8G8B8A8_SRGB format.
|
2016-03-28 10:05:16 +10:00 |
|
Jeff Hutchinson
|
3bb4fda47a
|
SDL epoxy stuff.
|
2016-03-25 21:11:42 -04:00 |
|
Jeff Hutchinson
|
7317848080
|
epoxy GLX extension interface
|
2016-03-25 21:03:01 -04:00 |
|
Azaezel
|
df3cb6cb44
|
case sensitivity typofix
|
2016-03-25 18:46:25 -05:00 |
|
Jeff Hutchinson
|
4cf6a30e05
|
cleanup
|
2016-03-25 13:44:22 -04:00 |
|
Jeff Hutchinson
|
6e692ea9cf
|
torque windows integration of epoxy
|
2016-03-25 13:41:38 -04:00 |
|
Jeff Hutchinson
|
b89d2a116e
|
cmake for epoxy and rip glew
|
2016-03-25 13:38:40 -04:00 |
|
Jeff Hutchinson
|
7b35ce3212
|
move gl_generated_dispatch.c
|
2016-03-25 13:38:14 -04:00 |
|
Areloch
|
1db77b728f
|
Merge pull request #1566 from JeffProgrammer/vs2015dxfix
Looks good.
|
2016-03-25 09:05:54 -05:00 |
|
Jeff Hutchinson
|
6683fc0f24
|
remove glew
|
2016-03-25 02:19:48 -04:00 |
|
Jeff Hutchinson
|
1ceed22049
|
add epoxy for glew replacement
|
2016-03-25 02:16:38 -04:00 |
|
Jeff Hutchinson
|
e9efc05ebb
|
fix release build compile with MSVC 2015 (finally)
|
2016-03-24 14:22:45 -04:00 |
|
Anis
|
25e8cf4711
|
Merge pull request #1554 from Azaezel/MagicalSkyBox
from @rextimmy automatically adds a sky feature to skies. (render so…
|
2016-03-22 12:59:09 +01:00 |
|
Anis
|
935bddca35
|
Merge pull request #1556 from Azaezel/splineSpelunking
Path editor display augmentations.
|
2016-03-22 12:57:49 +01:00 |
|
Anis
|
7ccac9b9b7
|
Merge pull request #1550 from Azaezel/ResetGFX
new method: ResetGFX();
|
2016-03-22 12:53:02 +01:00 |
|
Anis
|
e0133384e0
|
Merge pull request #1552 from Azaezel/aLovelyGlow
should actually let HDR have a say for glows.
|
2016-03-21 19:31:21 +01:00 |
|