Areloch
582e4f0130
Merge pull request #2000 from saxonschmauderer/patch-3
...
Fix for bug #1975
2019-03-31 14:45:15 -05:00
Areloch
59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
...
cleaning the modules
2019-03-31 14:41:35 -05:00
Areloch
a71b8864cf
Merge branch 'development' into SnapToMenu
2019-03-31 14:32:17 -05:00
Areloch
6daf0c8d34
Merge pull request #2338 from Areloch/MoreMenubarFixes
...
Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
42d3c8b5e5
Merge pull request #2334 from Areloch/tweakedCoreDir
...
Cleanup and minor tweaks to the core dir structure.
2019-03-31 12:30:40 -05:00
Areloch
5facfe5b61
Merge pull request #2326 from Areloch/colorblindnessVisualizers
...
Adds visualizers for various types of colorblindness
2019-03-30 16:32:06 -05:00
Areloch
7756c4a762
Merge pull request #2319 from Areloch/Scenes
...
Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch
0f22f2b20a
Merge pull request #2310 from Azaezel/vertColorCorrection
...
Vert color correction
2019-03-30 16:30:01 -05:00
Areloch
33f8a75529
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
...
OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch
3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
...
Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Areloch
1ccf1e62b4
Cleanup and minor tweaks to the core dir structure.
2019-03-04 22:07:55 -06:00
Areloch
1f58050e47
Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
...
(Also corrects some erroneous pathing in the other render visualizers to match)
2019-02-23 20:28:59 -06:00
Areloch
9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
Azaezel
b418e178f8
add vertex colors to standard cube sample mesh as a validation tool
2019-02-11 07:41:09 -06:00
Areloch
166df7aada
Update audioEnvironments.cs
...
Fixed a typo and spacing issues(as much as github allows)
2019-02-01 23:32:28 -06:00
Areloch
bb30de04f7
Merge branch 'development' into ConvexProxies
2018-12-09 15:34:12 -06:00
marauder2k7
ffa93fafa6
OpenALEffects
...
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Areloch
2721732b5c
Merge pull request #2272 from Areloch/CoreModuleification
...
Core module-ification
2018-10-12 00:39:48 -05:00
Areloch
c17ae94745
Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
...
Also corrected some of the default posteffect settings for the levels.
2018-09-19 16:03:58 -05:00
Areloch
5037d7e046
Updated the main.cs.in file to account for core module-ification.
2018-09-02 04:49:58 -05:00
Areloch
878b68cc39
Module-ified core structure.
2018-09-02 03:53:13 -05:00
Areloch
02972b5961
Clear out old core structure before adding the new module-ified structure.
2018-09-02 03:50:31 -05:00
Ratfish Studios
fea3724f4e
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
...
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
dd626417a3
Includes some renderbin declarations that are needed for AFX that got missed in the original PR.
2018-03-26 23:31:10 -05:00
Areloch
8f947d5251
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
Areloch
485f5bc942
Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development
2018-03-17 14:07:26 -05:00
Areloch
5bf3d67959
Merge pull request #2090 from Areloch/ConsoleLogFilters
...
Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch
619191bf4f
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
...
Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Areloch
6ac08c6290
Updates the basegame template as well.
2018-02-14 01:03:25 -06:00
Areloch
5d8d14b2f3
Merge pull request #2203 from Bloodknight/DifferentProfileFixes
...
Fixes console spamming of material profiles
2018-02-14 00:58:57 -06:00
Areloch
7af3de2517
Merge pull request #2189 from Areloch/AnimationAssetImprovements
...
Bugfixes and improvements for the animation component and related assets
2018-02-13 14:54:38 -06:00
Marc Chapman
05c5f9ff14
Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
2018-02-12 13:05:30 +00:00
Areloch
7e0e46d66c
Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
...
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman
54426f1295
rock_* fixes
2018-02-11 17:27:04 +00:00
Marc Chapman
7b36a618a6
PostFX.hlsl
2018-02-11 17:12:34 +00:00
Marc Chapman
c357fdb897
ShaderModelAutoGen
2018-02-11 17:12:17 +00:00
Areloch
86f8677cff
Merge pull request #2185 from John3/old_dml
...
delete old dml
2018-02-10 18:32:55 -06:00
Areloch
14ae287c0c
Bugfixes and improvements for the animation component and related asset behavior.
...
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch
cfbdf63cd7
Merge pull request #2184 from rextimmy/isNotSky
...
removed isSky from template sky material files.
2018-02-04 13:22:13 -06:00
Areloch
963739102c
Merge pull request #2182 from Areloch/AssetBrowser_Initial
...
Asset browser initial
2018-02-01 21:14:50 -06:00
Johxz
dd68bf660e
delete old dml
2018-01-31 20:46:17 -06:00
rextimmy
e35857ba92
removed isSky from template sky material files.
2018-02-01 07:42:36 +10:00
Areloch
a6038d1801
Fixes issue with not detecting any non-template level meshes in the choose level dlg screen.
2018-01-28 16:59:43 -06:00
Areloch
e9dbe788f6
Added useful new icons for the editors.
2018-01-28 15:32:31 -06:00
Areloch
1278cf22a2
Initial implementation of the Asset Browser tool.
2018-01-28 15:30:17 -06:00
Areloch
d22e7c98e1
Cleanup of the editor load function
2018-01-28 15:28:58 -06:00
Areloch
c729f603b8
Added convenience function to take control of selected entity if it supports it.
2018-01-28 15:27:51 -06:00
Areloch
168d4d9f0a
Updated the RMB popup menus for the scene tree to better organize them.
...
Also removed redundant createGameObject function.
2018-01-28 15:27:02 -06:00
Areloch
5f5b90794e
Updates the shape editor to support editing a shape via assetID, as well as adding support for shape animation assets being selected when adding a new animation sequence to a shape.
2018-01-28 15:25:41 -06:00
Areloch
06e02c5582
Update the editor template level with a clearer name and description.
2018-01-28 15:24:16 -06:00